Further Updates

July 22nd, 2010

Hail

Tharvolde here and I’ve got some more goodies for you that MMO-champion has clarified for us. Please refer to this post for the previous batch of updates as this post will build from that as a foundation.  Here is the latest talent tree for your clicking pleasure:  http://www.wowtal.com/#k=.9q4.paladin


  1. - Zealotry is now confirmed as a 2 minute cooldown (this is VERY good news and now makes it a viable, quality 31 point talent for us) but only lasts 15 seconds (down from 30).
  2. - Divine Purpose has returned as a talent with two ranks and causes your Divine Storm, Templar’s Verdict and Inquisition abilities to have a 40% chance of generating Holy Power.
  3. - Judgements of the Wise has been removed and is now called “Communion”. Since the main part of JotW is now passive for all Prot and Ret Paladins, Communion is a single point that causes the Retadin’s Judgements to replenish 1% of maximum mana every 5 seconds for up to 10 party or raid members.
  4. - Swift Retribution, in addition to increasing melee and ranged attack speed by 20%, now also increases damage done by anyone affected by any of your auras by 3%
  5. - Seal of Vengance/Corruption has been renamed to Seal of Truth and seems to work in the same way although a bit more streamlined. For each application of Censure (the new name for the SoV/SoC DoT) damage done by your Judgement is increased by 10%.
  6. - Seals of Retribution now named Seals of Command but hasn’t changed in effect.
  7. - Divine Storm is now a talent again but in the third tier. (yes you read that correctly so I’ll say it again). Divine Storm is now a talent again but in the third tier. What this actual means is that it is taking over for Templar’s Verdict and, I would be willing to bet (although I haven’t seen confirmation on this yet) that Templar’s Verdict is going to be taking Divine Storm’s previous place as a granted Ret ability at level 10!
  8. - Inquiry of Faith is a new tier 6 talent that increases the periodic damage of Seal of Truth by 20/40/60%.
  9. - Acts of Sacrifice is a new tier 6 talent that reduces the cooldown and mana cost of Hand of Freedom and Hand of Salvation (yes Hand of Salvation) by 10/20%
  10. - Selfless Healer is a new tier 5 talent that increases the effectiveness of your Word of Glory (our instant heal that consumes Holy Power) by 30/60% when used to heal others
  11. - Improved Judgement no longer reduces the cooldown of Judgement by 1 second per point.
  12. - Sanctity of Battle no longer reduces the cooldown of Exorcism.
  13. NEW UPDATE Haste now affects Censure (the DoT from Seal of Truth) and the replenishment effect of Communion



In looking at the talents and the abilities list for Retribution I can’t help but get excited at the clear intention of each tree that Blizzard is finally admitting to. What I mean is that now, more than ever in the past, it really seems to me that Holy is tailored towards healing, Protection towards defense and Retribution towards offense. Yet with this in mind, the early talents of each tree provide improvements in those very areas for the main spec. Here’s what I mean:

Let’s say we run a Retribution build that includes 2/2 Selfless Healer. Under this build, our Word of Glory would be quite effective as an instant heal. Now let’s presume we want to continue down this path so we opt for a 10/0/31 build. We wouldn’t even have to go 10 in Holy and we’d be able to increase the effectiveness of Word of Glory, when cast on someone else, by 60 + 6 + 30 = 96%. The implication of this is that, based on our spec of going at least 7 in Holy for our secondary tree, we now have an instant cast, mana-free heal that is doubled in effectiveness (when cast on someone else) and THEN increased further by Holy Power at the time of casting. To me, this sounds like one possible “Retmed” spec wherein Ret would sacrifice a bit of damage for the ability to really put out a heal at a clutch situation.

Moving on, it is also apparent (for the moment), that Blizzard wishes to continue with the trend of SoV vs SoR in that SoV does better damage at 5 stacks but that SoR does more right out of the gate. The interesting piece here, though, is that Retribution now has some talents directly tied to Seal of Truth (SoV) so it will be interesting to see if your auto-attack is still the only way to apply a stack of Censure (Corruption/Vengeance). Personally I would like to see them move SoR towards a primarily spell power-based formula and make it the preferred DPS seal for Holy while making SoT attractive for Retribution. The way to do this, of course, is to allow SoT to stack quicker than it would with auto-attacks.

Along the lines of my previous thought, something very interesting to point out is that Seals of the Pure is now first tier in Holy and still provides up to 9% casting and melee haste after a successful Judgement. Think about this for a moment. Grab Swift Retribution, throw on a little bit of haste gear and take 3/3 Seals of the Pure and what do you have? Well, you’d have 29% melee haste by default from talents and then as much as you can muster from gear. What would the implications of this be for Seal of Truth if our swing timer was cut down to something obscene like 2.0 seconds per swing? Interesting. Interesting indeed.

Anyway, I think I’ve chewed on enough tonight so I’m going to call it for the moment but don’t expect me to be away long. I’ll be back rather soon with more thoughts and considerations. For now, post your thoughts in the comments. I’m very happy right now. So happy that I just wanna say:

HAPPY



For those interested, if the current beta patch were to go live as-is, my build would probably be of the following variety: Tharvolde’s Build

Holy Power, Batman!

July 21st, 2010

Hail

Tharvolde here and back with the latest on Retribution in Cataclysm. Surely by now you understand I’m never in a hurry to get “breaking news” up on this site as there are other sites that are well-equipped for this sort of thing (such as having data miners on-site to mine patches and present information prior to most people even having the patch download). Instead, I like to sit back for a couple days and take things in before I comment. In the spirit of discussion, let’s get some conversation going regarding the latest Cataclysm Beta patch that was deployed yesterday. Quite a few Retribution changes were introduced to our talent tree so let me walk through it with you now:


Here is the latest talent tree: Talent Tree

  • - Eye for an Eye now sends 30% damage back to the caster on 5/10% of attacks. So instead of 10% damage back on every critical strike made against you, we now have a 5/10% chance to reflect 30% damage back on any attacks. This makes me feel bad for anyone with lots of haste or anyone dual-wielding.

  • - Rule of Law (NEW) - 5/10/15% crit chance on Holy Light and Crusader Strike Small but powerful talent. 15% critical strike chance on one of our main abilities is very good - especially for first tier and 3 points.

  • - Crusade now increases the damage and healing of Crusader Strike, Hammer of the Righteous, Templar’s Verdict and Holy Shock by 10/20/30% So now Crusader Strike can truly be an attack with two lines of effectiveness: single target threat building for Protection and single target damage for Retribution.

  • - Improved Judgement now increases the damage of Judgement by 5/10/15% and reduces the cooldown by 1/2/3%. With 7 second Judgements being talented now we may see the 4pc bonus of Scaled PvP gear change to something along the lines of a reduction in CD on another ability or an increase in damage on, say, Crusader Strike

  • - Conviction (NEW) - Vengeance 2.0 with no changes. This is just a name and position change for Vengeance as Vengeance is now the name of a Protection Mastery.

  • - Pursuit of Justice has had its disarm reduction portion of the talent removed. Well that sucks but given the slowing of PvP in Cataclysm and Blizzard’s desire to stop the arms race between classes I think this makes sense.

  • - Heart of the Crusader is identical to its last incarnation but now only costs 1 talent point. Weeeeeee!

  • - Sanctity of Battle has been changed to increase the damage of Exorcism by 10/20% and reduces its cooldown by 3/6 seconds The first part of this talent can already be found in a Glyph of perhaps Glyph of Exorcism will be changed or going away as well. The second part makes i such that Retribution will have a slight bit more ranged flexibility.

  • - Templar’s Verdict (NEW) - An instant weapon attack that causes a percentage of weapon damage. Consumes all applications of Holy Power to increase damage dealt. 225% Weapon Damage at 3 Holy Power. This promises to be our main “nuke” if you will. I can already hear the cries of fallen enemies slain by back-to-back crit Judgement and Templar’s Verdict with 3 Holy Power!

  • - Judgements of the Wise - no change This is the same talent we have now.

  • - Seals of Retribution (NEW) - Your damaging Seals now also dael 15% weapon damage each time you swing, and your Seal of Righteousness now hits up to 2 additional targets. I’m not 100% on how I feel about this one. Essentially this means that Seal of Command is gone and that Seal of Righteousness, talented, becomes the old Seal of Command. But Seal of Command is notorious for breaking CC with its, uh, “cleavage”. Now granted you could just say “well then don’t take the talent, Tharvolde. The problem is that 15% extra weapon damage is quite nice on every melee swing. We’ll have to see how this one plays out.

  • - Art of War has been altered to no longer include a heal component as instant cast but now gives any melee attack (not just crits) a 30% chance to reduce the cast time of Exorcism by 100%. IMO this is a stupid change. Part of what makes Retribution fun right now is the ability to decide between a reasonable heal and instant damage. Further, I don’t understand the logic behind taking crits out of the equation for Art of War procs. I would estimate that a 30% chance on any melee swing would equal out to roughly the same as a proc on any crit but why make this change in the first place?

  • - Improved Crusader Strike (NEW) - It’s back but this time not as a placeholder. This time, it increases the damage of Crusader Strike by 10/20% AND reduces its cooldown by a bugged amount. Wowtal.com is bugged atm for this particular talent so I don’t know exactly how much the CD will be reduced but one thing to point out is that taking 3/3 Crusade and 2/2 Improved Crusader Strike puts us back around 110% for Crusader Strike damage.

  • - Rebuke (NEW) - INTERRUPTS SPELLCASTING AND PREVENTS ANY SPELL IN THAT SCHOOL FROM BEING CAST FOR FOUR SECONDS. This is on a mere 10 second cooldown (same as Pummel) and costs almost no mana. Bravo. Five years later and here…. we…. GO!

  • - Repentance - No change. This has no change from the current talent.

  • - Sanctified Retribution appears to do the same things it does now only to a higher extent and with up to three talent points. The only problem is that WoWtal is bugged for this talent as well so I can’t provide the correct values yet :(.

  • - Sanctified Wrath updated such that instead of Hammer of Wrath’s cooldown being halved during Avenging Wrath, now Hammer of Wrath is usable during Avenging Wrath even if the target is not below 20% health. Good change IMO. The way this talent is set up I can see many of us taking only one point since the only thing that improves with the second point is the critical strike chance for Hammer of Wrath.

  • - Wrath of the Lightbringer (NEW) - Increases the critical strike chance of your Holy Wrath ability by 25% and reduces the cooldown of Avenging Wrath by 0.5/1 seconds. I think this is actually supposed to read that the cooldown of Avenging Wrath is reduced by 0.5/1 seconds each time you USE Holy Wrath. In either case, this is a PvE talent and probably a rather good one depending on how Cataclysm raids are designed.

  • - Righteous Vengeance hasn’t really been changed except that it now includes critical strikes from “Hammer of the Righteous”. Could this be a typo? Even if it is just a typo and they meant “Hammer of Righteousness”, this talent certainly isn’t accessible to someone once they’ve got 31 in Protection. I don’t know of any new abilities by this name we’ve been given so I’m voting this to be a typo and oversight by Blizzard.

  • - Swift Retribution now only costs one talent point and increases melee and ranged attack speed by 20% I’m glad this is one talent point now. I’ve never been a fan of dumping three points into a perfectly linear and a bit mediocre upgrade but 20% haste for 1 point is very good. PvErs rejoice!

  • - Zealotry (NEW) - Your Crusader Strike generates 3 stacks of Holy Power per strike for the next 30 seconds. Requires 3 stacks of Holy Power to use. Well, there’s a lot to be said about this. First and foremost, this is your new 31 point Retribution talent. Secondly, unless it’s a typo, it has a 30 MINUTE cooldown. If this is truly the case then this has to be the worst 31 point talent in the game. It obviously insinuates that a secondary effect of Crusader Strike will now be the generation of Holy Power but, like I said, if this is truly on a 30 minute cooldown then it is completely worthless to me.



All in all, the tree is impressive in its current state but my primary concern is our 31 point talent. Please tell me it’s a typo that it has a 30 minute cooldown, Blizzard. Please, oh please.

Regardless, let’s get a discussion going about all this. Certainly there are quite a few interesting concepts at play here. The introduction of Holy Power offers a new form of “control” of Retribution’s burst output and the introduction of a 10 second CD interrupt now offers us the opportunity of doing more than pumping out damage in hopes we get some RNG before that clutch heal lands.

UPDATES


The following list of updates on the above information:


  • - Heart of the Crusader has been cut
  • - Judgements of the Wise has been altered and is now only one talent point and only provides the 40% replenishment effect
  • - With the above two changes, that means the third tier of our talent tree only has three total points available so expect a new talent or two
  • - With the removal of Judgements of the Wise as a talent, Protection and Retribution Paladins will now passively gain mana back on Judgements equivalent to what 3/3 Judgements of the Wise would have provided.


Feel free to drop on over to the Damage Dealing forums (seemingly the only forum Blizzard reads and responds to) and support my post on a concern we have for Retribution in Cataclysm:

http://forums.worldofwarcraft.com/thread.html?topicId=26249254970&postId=262467628056&sid=1#0

“The Whole Enchilada”

July 14th, 2010

Hail, RetPaladin.com

Tharvolde here and I’ve got some great news for you: it’s dinner time! Blizzard promised that they would be unveiling “the whole enchilada” with the next beta build and, well, it’s here. Mmo-champion has a great write-up on the new talents and spells for Retribution so check it out:

MMO-Champion

Honestly, I had typed out a lengthy article here discussing quite a bit about the talent trees and offering some thoughts but, after further consideration, I decided to forgo posting it and instead will reserve judgement until I have had the opportunity to talk one on one with someone who is in the beta right now.

Which brings me to my final point:

If you are in the Cataclysm beta right now and have some time you could spare me, please reach out via PM. I have a slew of questions I’d like to ask and would greatly appreciate your time.

Quicky update by Megaphone : If you haven’t already check out the new talents here! : Click Me!

Update by Tharvolde: Per Blizzard, the Paladin talent trees are still a far cry away from what they will turn out to be. In other words, the talents Megaphone has linked above are still largely placeholders and just combinations of existing talents. The final trees for Paladins will look quite a bit different still.

Yes I Still do the Twist

July 11th, 2010

UPDATE: Warcraft movies was kind enough to feature our video instantly. Please head over there and show your support! Thank you :)

Well ok, I’ll say that PvE seal twisting is rather dead… PvP seal twisting on the other hand, is still alive and kicking. It just saddens me that so many of you haven’t explored this, especially you folks running Rogue/Ret/Priest comps or other tunnel comps. (Please don’t take offense to that but, low level arenas that’s basically what you do, disregard for higher ranks)

I’ve always looked at seal twisting as a situational tool, however, it can be very game breaking, especially when seconds and little extra “umph’s” count for everything in arenas and divide the exceptional from the good.

Blizzard has FAILED to fix this for years, and I’ve been using it the same way for that long. It isn’t so much the damage boost, its the fact of being able to potentially stun someone when you are on top of them, adding pressure, or even interruption on longer cast spells, and interrupting things like fear when they are casting in their face is something they deserve.

Here is a copy of my combat log where you can plainly see that I still seal twist.

http://img84.imageshack.us/img84/734/sealtwisting2.jpg

Ok, but here we go; video time for all those new to our site or didn’t pick it up the first time we really promoted this trick;

http://warcraftmovies.com/movieview.php?id=157249

I’ll be uploading it to Warcraft Movies as soon as their website stops being retarded and lets me recover my password, so please make sure when i update the link to reflect that that you head over there and show support.

-Slayton

Hail, RetPaladin.com!

Tharvolde here stopping by to discuss the recent revelation by Zarhym regarding the upcoming, massive talent tree and mastery overhaul.  In the interest of clarity, I’ll simply link the post by Zarhym here (also to be found on www.mmo-champion.com) so you can read it:

http://forums.worldofwarcraft.com/thread.html?topicId=25626290449&sid=

So you’ve read it in its entirety?  Are you sure?

Good.  Let’s get the proverbial ball rolling then.

First and foremost I am VERY excited for these changes.  When Blizzard first announced that they would be removing all “boring” talents from the trees yet keeping them at 51 points deep, I was a bit confused as to how this was truly possible without extensive redesign of existing talents partnered with countless replacements with new ones.  It seemed to me that this process would prove to be an uphill and ultimately defeating battle from its very inception.

So what’s new for us?

To properly answer that question, we need to first identify the points presented to us by Zarhym’s post.  They are as follows:

  1. 1) Talent trees will be reduced to 31 points in depth
  2. 2) The current 51 point talents will almost certainly become the new 31 point talents (with some exceptions of course)
  3. 3) You will have to choose your specialization at level 10 when you get your first talent point and that tree will become the only tree available for you to put points into until you have spent 31 points within
  4. 4) Your mastery bonuses will take effect immediately at level 10 based on the specialization you’ve chosen
  5. 5) Once you have spent your 31st point within your specialization tree, the other two trees will become available for you to allocate points to
  6. 6) The “Mastery” statistic found on items will not come into play until roughly level 78.  This statistic will further enhance the benefits of your mastery bonuses
  7. 7) From the very first talent point you allocate to your specialization tree at level 10, Blizzard wants you to already feel as though you are truly that specialization.  In other words, if you choose Retribution as your specialization then your very first point should be meaningful enough to give you some feel that you are now truly a Retribution Paladin as opposed to a Protection or Holy Paladin.
  8. 8} Once you have chosen your specialization, you will immediately be rewarded with an ability that is useful and/or defining for that particular talent tree. The ability Retribution Paladins will receive at level 10 was previously going to be Divine Storm but this was recently reverted and now Divine Storm will return to the talent tree, although not as the 31 point talent.
  9. 9) All passive mastery bonuses are being changed to flat percentages and will no longer scale with the amount of points you allocate to a talent tree
  10. 10) Each talent tree will have between 38 and 42 total points in them
  11. 11) 3 points is the most that will ever be spent in any single talent
  12. 12) Earlier tiers will typically have around 8 points in them whereas higher tiers will have perhaps only 5 points available
  13. 13) Multiples of 5 will still be used for talent tree progression through the tiers.
  14. 14) The beta patch that includes all of the above changes will be rolled out in the vicinity of “days” or “weeks” and not in “months” (in other words, it will be out this month some time).
There you have it.  Now let’s get to work.  What follows are some thoughts of my own regarding Retribution based on the above changes:
  • - Crusader Strike, instead of being baseline at level 1 could instead be awarded for choosing a Retribution specialization at level 10.  Alternatively Seal of Command, instead of being talented, could be granted for choosing a Retribution specialization and Crusader Strike could remain baseline.
  • - Divine Storm will most likely be the 31 point talent for Retribution
  • - The 21 point talent could be an enhancement to Crusader Strike to tie it in with other abilities Retribution might (emphasis on “might” as the true mechanics of Retribution in Cataclysm are yet a mystery) frequently use (i.e. Divine Storm, Judgement, Exorcism or perhaps Holy Shock)
    • - Idea 1:  Places a debuff on the target that causes successful Holy Shocks done to them to also heal the Retribution Paladin for X% of the damage caused
    • - Idea 2:  Places a debuff on the target causing the damage of Divine Storm to be drastically increased against them
    • - Idea 3:  Places a debuff on the target increasing casting speed by X%
    • - Idea 4:  Places a stacking buff on the Paladin that increases the effectiveness of his or her next Holy Shock (or Judgement or Exorcism or X) by some percentage
    • - Idea 5:  Places a stacking buff on the Paladin that, once reaching a certain number of stacks, causes the Paladin’s next ability (roll your own here) to have its cooldown immediately reset and its mana cost reduced by some percentage (perhaps 100%)
  • - Based on the notion that the very first talent point in Retribution should make the player feel as though they are now a Retribution Paladin as opposed to Holy or Protection, you might see a talent such as Sanctity of Battle or Vengeance make its way to the first tier
What might the talent tree itself look like?  Well, Blizzard has said they are going to be rolling out a new beta patch very soon that contains massively updated talent trees for all 30 specs (yes even Retribution).  While it may be near impossible to predict exactly what talents will change and which talents will be brand new, we can at least take a stab at a skeleton for the tree based on the information we have been given thus far.  Here’s an example of my own (this tree conforms to all the rules listed above but is certainly nothing spectacular although it does provide many new concepts and adjustments to older concepts) but I encourage the community to create their own and share them via comments:
A couple things to note about the above talent tree:
  • - It has 42 total talent points which means that at level 85 you would still fall 1 point shy of filling out the entire tree even if you wanted to
  • - Many of the talents are combined/adjusted talents from the existing trees
  • - I realize that at the time that the talent Decree of Ancient Kings becomes available you won’t even have Guardian of Ancient Kings in your spell book yet.  I don’t believe this would stop Blizzard from having a talent such as this however at such a depth where you could put your last couple talent points.
  • - With Divine Storm becoming the spec-defining ability gained at level 10, I have added a fresh 31 point talent called Path of the Vindicator. I feel this talent would have uses in both PvE and PvP and could both be used defensively as well as offensively.
  • - Take a close look at what I’ve done with Righteous Vengeance. I did this just as an example of perhaps something that could be done with otherwise straightforward and/or boring talents. The more points you put in the talent, the less damage it does but over a much shorter time frame. Of course the math could be adjusted accordingly but the idea here is to make the talent in such a way that a PvE Retadin might want only 1 point (50% of a crit’s damage over 16 seconds) since they don’t care about burst whereas a PvP Retadin might want 3 points for the added burst potential.
  • - I make no claims as to the “balance” of the talents in the tree other than I gave it a once-over. If a talent seems too underpowered or too overpowered, feel free to comment as such and I can adjust it accordingly. Better yet, create your own talent tree and show us!
Lastly, I’d just like to offer the following:

There May Be Hope!

I’m still holding out hope that Blizz has something cool in store for us with these talent tree overhauls.  The new beta patch should easily be out within the month so, for now, let’s look forward to that.

Swing ‘em hard!

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