This post will contain all the changes that relate to Paladins, and a few things here and there that might interest a few of you!
- Area-of-Effect Damage Caps: We’ve redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 1000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example.
Races : General
- Will of the Forsaken now shares a 45-second cooldown with similar effects, including the Medallion of the Horde, Titan-Forged runes, Insignia of the Horde, etc.
PvP
- All level 71-80 Battleground daily quests will now award 25 Arena points in addition to their current rewards.
Paladins (Color coating starts now!)
# Divine Intervention: This ability now also removes Exhaustion or Sated from a target if the recipient is out of combat when the effect ends. In addition, the cooldown on this ability has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
# Flash of Light: This spell no longer causes a heal-over-time effect unless the player has the Infusion of Light talent.
# Lay on Hands: This ability will place Forbearance on the paladin if used on his or herself. It will not place Forbearance on others.
# Talents
* Holy
o Aura Mastery: This effect of this talent has been reduced in duration to 6 seconds.
o Infusion of Light: This talent now causes the paladin’s Flash of Light spells to heal the target for 50/100% of the Flash of Light healing amount over 12 seconds. (A nerf in the sense that nobody but Holy Paladins can get this.)
* Protection
o Divine Guardian: This talent no longer increases the amount of damage transferred to the paladin from Divine Sacrifice. Instead it causes all raid and party members to take 10/20% reduced damage while Divine Sacrifice is active. In addition, the duration has been changed to 6 seconds, however the effect does not terminate when Divine Sacrifice is removed before its full duration.
o Divine Sacrifice: Redesigned. The effect of Divine Sacrifice is now party-only and the maximum damage which can be transferred is now limited to 40% of the paladin’s health multiplied by the number of party members. In addition, the bug which allowed Divine Sacrifice to sometimes persist despite reaching its maximum damage has been fixed. Divine Sacrifice will now cancel as soon as its maximum damage value is exceeded in all cases. Finally, Damage which reduces the paladin’s health below 20% now cancels the effect early.
* Retribution
o Repentance: This crowd control effect will no longer break early from the damage done by Righteous Vengeance. (About damn time you give this to us after you promise it so long ago!)
Verdict :
Nothing happened for Paladins this patch. The Flash of Light nerf is a slap in the face, preventing us from killing 1-2 extra people in Battlegrounds (glad to see Blizzard balancing around this) and nerfing our already abysmally low skill cap at high rated Arena play to the ground baby! even further.
Sure, we got a nice new Divine Sacrifice, but we very much called it that nothing would happen to help our class out in 3.3. You heard it here, and I’m sure you’ve heard it everywhere else, Paladins just plain do not scale well compared to other classes. Thanks for the barely acceptable raid spot (assuming everyone is equally skilled) and watching us plummet down more in arena ratings past 1900!
If you’re doing well now, nothing has changed too much for us, so things will continue to be well for you. Don’t fret unless your DPS spot in PvE is declining while everybody else gets gear and you don’t play Arena super competitively!
Bug Fixes
# Aura Mastery: The animation for this ability will no longer be extra bright when used with Concentration Aura active.
# Beacon of Light: The effect of this ability will no longer sometimes continue past the duration of its buff. In addition, the duration when used with the Glyph of Beacon of light will now correctly be 1.5 minutes. Finally, the tooltip was corrected to indicate benefitting targets must be in the paladin’s party or raid.
# Blessing of Kings: It is no longer possible to have multiple buff icons from this spell.
# Blessing of Sacrifice: Damage transferred via this ability can now be prevented by damage absorption effects.
# Blessing of Sanctuary: It is no longer possible to have multiple buff icons from this spell. In addition, the tooltip has been corrected to include 10% increased strength.
# Devotion Aura: When in a party with another paladin using a different rank of this ability, it is no longer possible to see two different Devotion Aura icons displayed as buffs.
# Divine Sacrifice: This ability now properly counts all damage transferred against its limit, instead of not counting some damage.
# Greater Blessing of Kings: It is no longer possible to have multiple buff icons from this spell.
# Greater Blessing of Sanctuary: It is no longer possible to have multiple buff icons from this spell. In addition, the tooltip has been corrected to include 10% increased
strength.
# Guardian’s Favor: Corrected a tooltip error in rank 1 of this ability.
# Hand of Freedom: It is no longer possible to use this ability while under the effects of the druid spell Cyclone. In addition, disconnecting while rooted will no longer sometimes trigger casting this on oneself.
# Hand of Reckoning: Tooltip clarified to indicate taunt immune targets will not take damage from this ability.
# Hand of Sacrifice: Damage transferred via this ability can now be prevented by damage absorption effects.
# Heart of the Crusader: The effect of this talent is now always removed when the target no longer has an active Judgement debuff.
# Judgements of the Just: The effect of this talent is now always removed when the target no longer has an active Judgement debuff.
- Megaphone




December 8th, 2009 - 2:28 pm
Good to see the green/red-buff/nerf action being used! =)
December 8th, 2009 - 2:52 pm
Did the sacred shield nerf go live? dont see it on the patch notes
December 8th, 2009 - 2:56 pm
SS Nerf didn’t go live!
December 8th, 2009 - 3:26 pm
The good news is that we didn’t get nerfed badly like we always do, the bad news however is that we did not get any of the tools needed to make us viable in high end arenas. BTW anyone else getting dc’d when trying to log in after applying the patch
December 8th, 2009 - 3:35 pm
= /, this patch snuck up on me.
Anyone know when season 7 ends?
December 8th, 2009 - 3:36 pm
errrr 8 i mean…
December 8th, 2009 - 4:41 pm
no SS nerf?
Are the servers down? :S
December 8th, 2009 - 6:13 pm
You were right, Mekaya. We’re currently in S7. Not sure when it ends but it should be an 18 week season I think so you’ll have to check a calendar.
December 8th, 2009 - 7:26 pm
T8 is now a midriff for female characters again ^_^
December 9th, 2009 - 1:53 am
You’re such a perv, Exedore. ;[
Anyway, Divine Sacrifice going from 10 seconds to 6 seconds sucks. It’s not a major nerf, but it leaves us even more exposed to crowd control than before.
December 9th, 2009 - 1:55 am
Or does the 6 second duration only pertain to the 20% damage reduction part? Now I’m confused, and I can’t check because the EU servers are still down.
December 9th, 2009 - 2:11 am
Keeping the dot up in PvE makes me sad, when will they change this?
December 9th, 2009 - 8:02 am
Tooltip says 10 seconds for the damage redirection, or until the paladin drops below 20% HP, or the damage cap (40% of HP per party member) is used up.
December 9th, 2009 - 9:13 am
I WANT MY RETADIN BACK /cry!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
December 12th, 2009 - 2:10 am
Gay changes are gay. There is probably only 1 change here (I’m Referring to the Repentance not breaking when Righteous Vengeance is on the target) that I’m kind of pleased with and knowing Blizzard. They had a fix for this months ago. Guess I’ll be getting some use out of my Xbox 360 elite for awhile. Not really impressed with this update at all. The only thing that looks exciting is Icecrown and that’s about it for me.
December 15th, 2009 - 3:32 am
Also has anyone noticed that the new ashen vale rings are awesome, unless you are ret?
After ICC 25 the other night went to pick mine up and there is no dps one with STR, its actually useless for me until revered or exhalted levels and even then i will be taking it grudgeinly. However every other dps class in the game has just got an instant boost. Sorry for whining but i just had to get that one out my system.
Sigh.
December 15th, 2009 - 2:16 pm
Vilmos, it’s the same for any str dps, not just ret. Warrs and dk’s also want str items. So they’ll be just as bad off as you are with it.
January 21st, 2010 - 3:04 pm
This is both a very good and informative and at the same time misleading post. It accurately discusses the small changes that occurred to the ret tree in 3.3, but the idea that ret doesn’t scale and is not a viable raid spot is simply not true. With a 3050 gear score on wow-heroes and 2pc T10/2pc T9 ret can easily top 9k dps on stand-still fights such as Saurafang. Both in my current and previous raiding guild I heard a number of complaints that ret was overpowered because several pure-dps classes couldn’t keep up.
The Ashen bands are actually fantastic for ret paladins. Agility is not as strong as strength for paladins, but is still a very strong stat because of paladins gain more crit per Agility than Warriors or Death Knights. Furthermore, if you’ve looked at the T10 pieces for ret you’ll notice going from T9-T10 you’ll lose hit, which the Ashen band makes up. Even at friendly rawr had me replacing my iLevel 245 strength rings. At revered the AP proc is great. It’s overall a fantastic ring for ret.
Finally, these changes aside, the T10 bonuses for ret are insane. Going from 1 to 2 pieces of T10 brought me from 8400 to over 9k dps on stand-still fights. The 4pc bonus is even stronger.
Right now ret is one of the best classes to play in raids. If you’re not one of the strongest dps spots in your raid you’re either undergeared or you don’t understand the class.
January 21st, 2010 - 10:27 pm
We were mainly talking about Ret not scaling as well in PvP Gaelenel, though PvE could be a tad better (pretty fair as it is now.)
February 25th, 2010 - 11:03 am
Hello, as you may already noticed I’m new here.
In first steps it’s very good if somebody supports you, so hope to meet friendly and helpful people here. Let me know if I can help you.
Thanks in advance and good luck!