UPDATE: Added some news about Divine Storm in Cataclysm. All I can say is that they better make DAMN sure that Ret doesn’t need Divine Storm to be effective in single-target DPS.
Q. What information/ideas can you share on PvP utility in the Retribution tree? Mandatory gap closer/interrupt question. Not having a cleanse will hurt. :\
A. Retribution paladins will be getting an
interrupt. : )
In World of Warcraft: Cataclysm we’ll be making several changes to class talents and abilities across the board. While this list only outlines some of our plans for the paladin class, we want to give you a look at the new high-level abilities and an overview of how the new Mastery system will work with each talent spec.
New Paladin Spells
Blinding Shield (level 81): Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin’s shield, in a manner similar to Eadric the Pure’s ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield.
Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration.
Guardian of Ancient Kings (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).
Next you will find a list of some of the paladin spell and ability changes, followed by our intentions for improving each talent tree for the release of Cataclysm. There will be further changes, but those revealed below should offer some insight into our goals.
Changes to Abilities and Mechanics
- - Crusader Strike will be a core ability for all paladins, gained at level 1. We think the paladin leveling experience is hurt by not having an instant attack. Retribution will be getting a new talent in its place that either modifies Crusader Strike or replaces it completely.
- - Cleanse is being rebalanced to work with the new dispel system. It will dispel defensive magic (debuffs on friendly targets), diseases, and poisons.
- - Blessing of Might will provide the benefit of Wisdom as well. If you have two paladins in your group, one will do Kings on everyone and the other will do Might on everyone. There should be much less need, and ideally no need, to provide specific buffs to specific classes.
- - Holy Shock will be a core healing spell available to all paladins.
New Talents and Talent Changes
- - We want to ease off the defensive capabilities of Retribution and Holy paladins slightly. We think the powerful paladin defenses have been one of the things holding Retribution paladins back, especially in Arenas. One change we’re considering is lowering Divine Shield’s duration by a couple of seconds. Having said that, Retribution does pretty well in Battlegrounds, and Battlegrounds will be a much bigger focus in Cataclysm since they can provide the best PvP rewards. Furthermore, the healing environment of Cataclysm is going to be different such that a paladin may not be able to fully heal themselves during the duration of Divine Shield to begin with, so this may not be a problem.
- - We feel Retribution paladins need one more mechanic which involves some risk of the player pushing the wrong button, making the rotation a bit less forgiving. In addition, we want to add to this spec more PvP utility. Right now the successes of the Retribution paladin in PvP seem to be reduced to either doing decent burst damage, or just being good at staying alive.
- - We want to increase the duration of Sacred Shield to 30 minutes and keep the limit to one target. The intention is that the paladin can use it on their main healing target. That said, we would like to improve the Holy paladin toolbox and niche so that they don’t feel quite like the obvious choice for tank healing while perceived as a weak group healer.
- - We want to add to the Holy tree a nice big heal to correspond with Greater Heal. Flash of Light remains the expensive, fast heal and Holy Light is the go-to heal that has average efficiency and throughput. Beacon of Light will be changed to work with Flash of Light. We like the ability, but want paladins to use it intelligently and not be constantly healing for twice as much.
- - Holy paladins will use spirit as their mana regeneration stat.
- - Protection paladins need a different rotation between single-target and multi-target tanking. Likewise, we’re looking to add the necessity to use an additional cooldown in each rotation.
- - Holy Shield will no longer have charges. It will be designed to improve block chance while active, and will continue to provide a small amount of damage and threat.
Mastery Passive Talent Tree Bonuses
Holy
Healing
Meditation
Critical Healing Effect
Protection
Damage Reduction
Vengeance
Block Amount
Retribution
Melee Damage
Melee Critical Damage
Holy Damage
Meditation: This is the spirit-to-mana conversion that the priest, druid, and shaman healers also share.
Vengeance: This is the damage-received-to-attack-power conversion that all tanks share.
Critical Healing Effect: When the paladin gets a crit on a heal, it will heal for more.
Block Amount: We want to keep the kit of the paladin as a tank who blocks a lot. So by contrast, the warrior tank will sometimes get critical blocks, but the paladin will absorb more damage with normal blocks.
Holy Damage: Any attack that does Holy damage will have its damage increased.
This concludes this Cataclysm preview for the paladin class. The development of these changes will continue to evolve in the coming months. Please be sure to provide any feedback and thoughts you might have on what was covered here.
[...]
Here’s a bit more clarification on some of these changes. Also, please keep in mind that this is merely a preview and we’ll still have more to go in testing up to and including any other changes that aren’t listed here in the preview.
We’ve updated the Flash of Light reference to make it a bit more clear in the original post as follows.
* Flash of Light remains a fast heal, but will be more expensive to justify the cast speed. Holy Light will be the go-to heal that has average efficiency and throughput. Beacon of Light needs to be changed so that its benefit is letting the paladin heal two targets at once, not letting the paladin get two heals for the mana cost of one. It’s intended to save GCDs and targeting time, not mana.
In addition we’re changing the paladin heal design to match that of the other healers. Holy Light is the middle heal. It’s very efficient, but not particularly fast and doesn’t have a lot of throughput. Flash of Light will be the faster heal that costs more mana. (Currently paladins sort of flip the model around by having a fast, efficient heal.) Holy paladins can talent into an additional heal that is like a giant Holy Light. It might take three of these big heals (or two crits) to get a tank from death’s door back to 100% health.
Currently on live, Beacon of Light is a tool that allows paladins to target more than just the main tank. In Cataclysm if it just doubles their healing, it is going to be overpowered. We have two ways we might handle this and we’ll experiment to see which feels better. The first is that Beacon only works on some heals, such as Flash of Light or Holy Light (but not the big one). An alternative idea is that Beacon increases the mana cost of a heal cast on a beaconed target, since you’re essentially getting a double heal. Under this model, Beacon itself would cost no mana.
Also on the live realms currently, paladins have huge mana pools and massive throughput. The trade-off is that they are excellent single target healers and much weaker in other roles. We want paladins to be slightly more interchangeable with other healers. In Cataclysm, you should be able to have a Holy priest on the tank and a Holy paladin on the raid. We’re not sure we’ll back off of the current healing roles completely, but we definitely want to add more breadth to those whose roles are currently too narrow.
As for the Guardian of Ancient Kings. First, it’s important to understand that this is not a pet nor does it have a pet bar associated with it. Second, it’s also not meant to last for very long. So, it’s not a pet in the traditional sense. It’s a friend in need when you need it, but not a permanent companion.
UPDATE: 4/16/10 @ 4:30PM EST
Divine Storm will get the Whirlwind treatment (less damage per target but unlimited targets).
The difference is that paladins fit their rotations around cooldowns while warriors do so around a limited resource. So it’s entirely possible a paladin will still use DS when other attacks are on cooldown. (It will depend on what exactly the Ret rotation looks like, which we’re still developing.) Divine Storm also provides a little healing too, so it’s not exactly the same as Whirlwind. We probably wouldn’t want to get to the point where Rets feel the need to have their single target spec without DS and the cleave spec with DS. (And without knowing the numbers, it’s going to be difficult for any of you to insist that this will or will not happen.)
In general, we don’t want buttons that are good against single targets to just be better against groups of targets. It makes rotations too static and makes numbers hard to balance since “cleavey” specs can do so much more damage against tight packs of enemies. Some higher damage is fine. It just too extreme right now.
These are previews, not patch notes. Just because we didn’t mention anything doesn’t mean there is no chance of it changing


April 13th, 2010 - 5:40 pm
LOL I like how they put up the comment,
“we didn’t go with paladins last because we were saving the best for last or because we want to punish them or because we were at a loss for what to do. We just like to focus on one class at a time, and someone was going to be the last one. It’s random.”
Wasn’t paladin preview last for wraith? So you mean it’s just happened to be last again? Well least they moved it up a couple of days, but i have to say the remove of magic dispel does have me worried since that’s probably one of my most used key binds, Kinda nervous about what we get in return and how long before people cry NERF!
April 13th, 2010 - 5:42 pm
For those that didnt read, notes will be released tomorrow (around 9:00 as the european forums say tomorrow aswell)
April 13th, 2010 - 8:34 pm
My favorite comment was “Any day to day forum readers wont be surprised by the changes”
Because they have said so much about ret over the last 9 months? AmIRight?
They have literally said nothing until about a week ago. And the stuff they have said has been incredibly vague.
And hocum every time I come back to the website the counter starts back at 25-30mins? lol.
April 13th, 2010 - 8:39 pm
Ruzael… Perhaps that means taking up some of the good suggestions paladins have made across forums worldwide…
LOL, just kidding – last place is last.
April 13th, 2010 - 10:39 pm
I might just come back to WoW, just for this…
April 13th, 2010 - 11:55 pm
I’m really excited, that’s for sure.
April 14th, 2010 - 12:40 am
AUTODINS, TRANSFORM AND ROLL OUT!
April 14th, 2010 - 1:50 am
Tick, tock
April 14th, 2010 - 3:43 am
This timer is freakin me out >.<
GIEV MY PREVIEW!!
April 14th, 2010 - 4:02 am
I have a feeling that people are sitting around staring furiously at this countdown going, “OH GOD HURRY UP CLOCK I WANT MY PATCH NOTES OH MAN!”.
If these notes aren’t up in 4 hours, I’m going to have to keep adding on a few hours so people have even more countdowning to look forward to!
April 14th, 2010 - 5:40 am
apparently this was translated from the chinese patch notes. even if its fake its too funny not to post
Hand therapy (Grade 83): Treatment of hand is a new spell. Paladin emitted from the treatment itself, as a Healing Stream Totem. It was not far away, but when the hand is still the treatment effect, the Paladin will have enough time to cast healing spells. Cooling time of 15 seconds. Duration of 6 seconds.
April 14th, 2010 - 6:04 am
ah man that just mean of blizz. someone should tell them to wined their watches.
April 14th, 2010 - 6:28 am
I wonder if they will give us an Aura of Ambiguity? Causes mobs to wonder if we’re even worth the time to mess with or not.
April 14th, 2010 - 6:43 am
Tick Tock on the clock…err hurry up already!!! i need some sleep
April 14th, 2010 - 7:27 am
haven’t you seen mmo? The changes are there
April 14th, 2010 - 7:28 am
Stop being lazy, Megaphone…
In World of Warcraft: Cataclysm we’ll be making several changes to class talents and abilities across the board. While this list only outlines some of our plans for the paladin class, we want to give you a look at the new high-level abilities and an overview of how the new Mastery system will work with each talent spec.
New Paladin Spells
Blinding Shield (level 81): Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin’s shield, in a manner similar to Eadric the Pure’s ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield.
Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration.
Guardian of Ancient Kings (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).
Next you will find a list of some of the paladin spell and ability changes, followed by our intentions for improving each talent tree for the release of Cataclysm. There will be further changes, but those revealed below should offer some insight into our goals.
Changes to Abilities and Mechanics
• Crusader Strike will be a core ability for all paladins, gained at level 1. We think the paladin leveling experience is hurt by not having an instant attack. Retribution will be getting a new talent in its place that either modifies Crusader Strike or replaces it completely.
• Cleanse is being rebalanced to work with the new dispel system. It will dispel defensive magic (debuffs on friendly targets), diseases, and poisons.
• Blessing of Might will provide the benefit of Wisdom as well. If you have two paladins in your group, one will do Kings on everyone and the other will do Might on everyone. There should be much less need, and ideally no need, to provide specific buffs to specific classes.
• Holy Shock will be a core healing spell available to all paladins.
New Talents and Talent Changes
• We want to ease off the defensive capabilities of Retribution and Holy paladins slightly. We think the powerful paladin defenses have been one of the things holding Retribution paladins back, especially in Arenas. One change we’re considering is lowering Divine Shield’s duration by a couple of seconds. Having said that, Retribution does pretty well in Battlegrounds, and Battlegrounds will be a much bigger focus in Cataclysm since they can provide the best PvP rewards. Furthermore, the healing environment of Cataclysm is going to be different such that a paladin may not be able to fully heal themselves during the duration of Divine Shield to begin with, so this may not be a problem.
• We feel Retribution paladins need one more mechanic which involves some risk of the player pushing the wrong button, making the rotation a bit less forgiving. In addition, we want to add to this spec more PvP utility. Right now the successes of the Retribution paladin in PvP seem to be reduced to either doing decent burst damage, or just being good at staying alive.
• We want to increase the duration of Sacred Shield to 30 minutes and keep the limit to one target. The intention is that the paladin can use it on their main healing target. That said, we would like to improve the Holy paladin toolbox and niche so that they don’t feel quite like the obvious choice for tank healing while perceived as a weak group healer.
• We want to add to the Holy tree a nice big heal to correspond with Greater Heal. Flash of Light remains the expensive, fast heal and Holy Light is the go-to heal that has average efficiency and throughput. Beacon of Light will be changed to work with Flash of Light. We like the ability, but want paladins to use it intelligently and not be constantly healing for twice as much.
• Holy paladins will use spirit as their mana regeneration stat.
• Protection paladins need a different rotation between single-target and multi-target tanking. Likewise, we’re looking to add the necessity to use an additional cooldown in each rotation.
• Holy Shield will no longer have charges. It will be designed to improve block chance while active, and will continue to provide a small amount of damage and threat.
Mastery Passive Talent Tree Bonuses
Holy
Healing
Meditation
Critical Healing Effect
Protection
Damage Reduction
Vengeance
Block Amount
Retribution
Melee Damage
Melee Critical Damage
Holy Damage
Meditation: This is the spirit-to-mana conversion that the priest, druid, and shaman healers also share.
Vengeance: This is the damage-received-to-attack-power conversion that all tanks share.
Critical Healing Effect: When the paladin gets a crit on a heal, it will heal for more.
Block Amount: We want to keep the kit of the paladin as a tank who blocks a lot. So by contrast, the warrior tank will sometimes get critical blocks, but the paladin will absorb more damage with normal blocks.
Holy Damage: Any attack that does Holy damage will have its damage increased.
This concludes this Cataclysm preview for the paladin class. The development of these changes will continue to evolve in the coming months. Please be sure to provide any feedback and thoughts you might have on what was covered here.
April 14th, 2010 - 7:29 am
imo i see only crap…. espectially the lack of changes to retribution
April 14th, 2010 - 7:42 am
Not as exciting as other class previews.
No distance closer…
The pet is exciting and will be fun if the numbers are enough to really make a difference.
Blinding Shield looks awesome and it’s not something that I expected.
New talent to replace CS at higher levels, but what?
Divine Shield – Well this may or may not suck. Depending on them removing dmg reduction when it’s up.
Many Ret paladins have out right asked for defense/survivability to be removed in order to more control over DPS and more options for doing on demand DPS. Looks like you are going to get what you asked for.
I enjoy the “benefit from me” aspect of the paladin along with my survivability. I predict lots of people will try Prot PVP to see what they can workout. Retribution is still hanging on edge here and they even contradicted themselves by using the word “burst” in the paragraph. /sigh
There are still unknowns, and I really want to be excited. I honestly do. Why though do they feel they need to nerf our survivability? For holy, we already know they are changing healing and that it’s going to be more challenging. For ret, I see nothing other than a new pet to help with the real issues in PVP.
April 14th, 2010 - 7:53 am
In short:
1.Blinding Shield another crappy spell we can’t use, 2. “We want to ease off the defensive capabilities of Retribution and Holy” and then there’s Healing Hands (i think they’ll apply a 50% healing reduction for holy and ret that way their statement will be correct), 3.How do you counter strong damage and no interrupts? MOAR DEMIDJ OFC – Guardian of Ancient Kings, 4. Crusader Strike will be a core ability…. about time.. talent will be replaced by something like CS does 10% more dmg, 5. Holy Shock will be a core healing spell – 2-nd Art of War (i got to admit that’s really creative blizzard…), 6.”We think the powerful paladin defenses have been one of the things holding Retribution paladins back”, yea i would have to agree and may i suggest you simply remove our HoP, HoF and Divine Shield along with our cleanse (oh yea they did that) oh and more justified nerfs (lowering Divine Shield’s duration by a couple of seconds) without anything useful in return …. 7. “We feel Retribution paladins need one more mechanic which involves some risk of the player pushing the wrong button, making the rotation a bit less forgiving.” i sense being punished because of some idiotic conditions, 8. “We want to increase the duration of Sacred Shield to 30 minutes and keep the limit to one target.” still dispellable ? Yes? No change, moving on, 9. “Holy Damage: Any attack that does Holy damage will have its damage increased.” MOAR bad scaling damage plox!
April 14th, 2010 - 7:54 am
Avenging Angel FTW! Take THAT ranged classes.
April 14th, 2010 - 7:58 am
Continued…
“Battlegrounds will be a much bigger focus in Cataclysm since they can provide the best PvP rewards”
Prot – PVP | That is what we are going to see from most Paladins.
April 14th, 2010 - 8:06 am
told ya.. rets will get holy shock. but i dont think it will do damage.. hmmmmm.
April 14th, 2010 - 8:32 am
alcolol, blinding shield will definitely be usable. Make a macro to equip shield, use ability, swap back. Use it like a priest uses psychic scream on a sapped target.
April 14th, 2010 - 8:33 am
The changes look kinda nice, however, ret-wise, most of it’s just more baseline healing, nothing specifically about ret.
April 14th, 2010 - 8:37 am
Omega,
The thing that I see is a 2 second cast time for Blinding Shield. It’s going to be tough to macro a swap and actually get this cast off.
April 14th, 2010 - 8:42 am
“One change we’re considering is lowering Divine Shield’s duration by a couple of seconds”
no more bubble hearth… OH NOES!!!!!!
April 14th, 2010 - 8:43 am
OK, I called it first. The Original Bacon of Light returns as Healing Hands. Guardian of Ancient Kings… I wonder how many DK’s will cry foul about this? They shouldn’t, considering how many of our talents were ported over to their tree.
Rolling Wisdom into Might is one of those, “We’ll simplify a simple buffing system”, and not anything new. It is a very minor relief that they could implement now if they so choose.
I’m neither being an optimist or pessimist here. I think they’re still working (hopefully heavily) on trying to place Paladins properly in this expansion, hence the tidbits and ‘vision plans’ outlined here. One can only hope it’s not another ad-hoc and peacemeal fix that progressess throughout the new expansion until they give up and leave them as-is. Not like there’s a proven track record of it.
April 14th, 2010 - 8:45 am
omegatrigun, i figured that too, but you forget it will also have cast and won’t probably blind anyone if they turn around (they said it). (emphasis on probably because things aren’t ready yet, though atm are very disappointing).
April 14th, 2010 - 8:45 am
Sorry for the delay folks. I don’t know what happened to Megaphone! I’ve updated the post with the preview. Let’s continue the discussion!
April 14th, 2010 - 9:20 am
The concern with the new shield move being that everyone and their mother has seen it in ToC5, so everyone knows how to counter it. certainly is very interesting as instant cast, and will be interesting in pvp for prot, but with a 2 second cast time potentially for ret, as well as swapping to a sword and board, i’m not so sure it’ll flesh out well.
Pret will love it tho!
April 14th, 2010 - 9:21 am
blzizzard fail.
Will CS have a secondary effect? Nobody knows.
Will SoV continue to stack on auto-attacks? Nobody knows.
Will we get interrupts,gap closers, snares? Nobody knows.
How will our rotation work? Nobody knows.
Will forberance be removed from the game? Probably not…..
What we do know for sure about ret in cataclysm:
* We will have a gargolye copy
* Bubble is being nerfed
* We wont dispell anymore
* blizzard hates this spec
April 14th, 2010 - 9:22 am
Changes are underwhelming for ret
April 14th, 2010 - 9:24 am
The QQ will fly (We still have a ways to go and this is just a preview)
This was the BEST QQ that I’ve seen to date. I thought I would share it here with you guys:
“Second, and completely seriously, my biggest pet peeve with paladins is Divine Intervention. I like the spell, I hate the name. It’s not Divine Intervention. A true DI spell would be a priest’s bag, most likely, and something more akin to Guardian Spirit, save that it would prevent them from taking any damage what-so-ever on an otherwise killing blow. I’d like to see the pally spell renamed to Martyrdom, since that’s what they’re doing. They’re killing themselves so that you may be saved. This is literally my biggest gripe in this game. I don’t even care if you put a real Divine Intervention spell into the game. Just rename the existing spell to something more fitting, please. “
April 14th, 2010 - 9:33 am
Gargoyle of Ancient Kings…….Nice recycled talent. I still have the Argent Crusade trinket that does the same thing. I wonder if this one will bubble hearth when he’s done too?
If I wanted a pet I’d have rolled a hunter. These changes are disappointing at best.
April 14th, 2010 - 9:55 am
Still no indication that Blizzard understands where rets fall short in Arena. I personally enjoy the defensive nature of the class, and even after all the nerfs, I still feel like I hit like a truck. But, we have been in desperate need of distance closers, peels and interrupts. I cannot begin to count the number of close matches lost due to my inability to pursue my kill or peel a dps off of my healer. After the nerf to freedom’s duration (thanks a lot warrior/paly), so many losses have been “oh so close” losses where a couple seconds more on freedom would have meant the win.
One of the more obvious fixes to ret would have been making consecration a counter to desecration. Instead of slowing enemies, it increases run speed of and removes snares every x secs on friendly targets. You could also provide a stacking buff that increases dmg and healing by 5% over time. I think this would have nice applications in pve, and would require skill and timing to be used effectively in Arena. But, i don’t expect Blizzard to be creative with the obvious.
Well, unless the “Holy”goyle has some utility other than being added dmg, I fear that ret will be just as limited in Cataclysm Arena as it is now (even more so if we can no longer dispell). But, I will hold out hope. BRB… leveling mage for wall of fog…
April 14th, 2010 - 9:59 am
Al least we still have our dispel (as of this writing).
That worried the hell out of me…
April 14th, 2010 - 10:22 am
The changes aren’t done yet.
April 14th, 2010 - 10:28 am
If holy shock can be used as another attack like it is in it’s current form, then perhaps things are better then they seem. However, I suspect that the damage component will be removed for rets. Time will tell.
April 14th, 2010 - 10:33 am
Well so far I’m not impressed. In cata so far I will be rolling prot/holy.
April 14th, 2010 - 10:48 am
HAHA SWEET
I knew it lol, Dispell magic cannot be compensated. Ah you gotta love Blizzard when you know they care about us and read what we have to say
.
April 14th, 2010 - 10:58 am
alcolol. They said it might not DAMAGE ppl who look away, they didn’t say it wouldn’t still blind them. I too think the cast time is kind of clunky, but it’s not that bad. Should really be instant baseline though.
April 14th, 2010 - 11:27 am
Ferarro, I think we all get the fact that the changes aren’t done yet. But consider this:
Case 1: We don’t get any interrupt or gap closer.
That would suck and all the whining right now is as legitimate as it can be.
Case 2: We will get some kind of pvp utility (interrupt or gap closer). I doubt it though!
That would be HUGE news for paladins, and be listed as the first freakin’ spell in the list. Not saved for another preview.
This preview just left us with more questions than answers. What happened to the Paladin combat mechanics getting a complete rehaul as they talked about? Not finished yet?
What is missing from that list is a secondary list displaying what they’re still working on i.e:
Combat mechanics
Pvp abilities
Survavibility as ret
whatever …
And what the hell is about this pet? Yes it doesn’t have a pet bar, most of us still think it’s not a paladin defining ability. We can’t control it? Does it cast shit? Will it change target when you do? in that case will it be slower at changing targets? Will it lose casting time when changing? Will it lose melee swings? I realise this information is trivial but at the same time it’s about quality of life. Where is the Prot paladin quality of life changes when it comes to tanking? ..
April 14th, 2010 - 11:41 am
yup as Avesta posted after seeing the blue clarification…
“As for the Guardian of Ancient Kings. First, it’s important to understand that this is not a pet nor does it have a pet bar associated with it. Second, it’s also not meant to last for very long. So, it’s not a pet in the traditional sense. It’s a friend in need when you need it, but not a permanent companion.”
what a shitty pet. yeah… that is what we need…. more “burst” damage. yeah, cause that is what my problem is and will be. I don’t hit hard enough.
April 14th, 2010 - 12:04 pm
I think if anything we could consider it an analog to Mirror Images as they act today, except, only one, and its bigger and more glowy.
April 14th, 2010 - 12:24 pm
Our “pet” has so much bling, it glows? At least there’s an original concept behind it (ie, different abilities based on spec), but you have to love the caveat after it; “(this might vary depending on which guardian appears).” I smell a 5 second Ret guardian that hits for 50K total. |=)
I looked through all of the other previews for the other classes, and I must say that from a purely neutral stance, the Paladin one looks and reads as an incomplete report.
I still don’t get their re-work of Cleanse with their wording.
“- Cleanse is being rebalanced to work with the new dispel system. It will dispel defensive magic (debuffs on friendly targets), diseases, and poisons. ”
Holy shock is a core healing ability. I doubt that we will see it as a damage component, unless they talent it or change the coefficient around so that it doesn’t scale well w/ Ret.
So, they’re giving us a general direction of where they want to take the Paladin class as a whole. Why do I still feel like a passenger on Blizzard’s Pally-buss starting out in Florida, and the directions they have written down could take us to either Washington State, California, or New York, but no one (including the driver) knows where we’ll end up?
April 14th, 2010 - 12:33 pm
Oh hell Great! Looks like we’ll look more shiny while losing arena matches… hmm wait what ???
April 14th, 2010 - 12:52 pm
The vast majority of responses has been so negative that it’s hardly worth it to scan the forums of the various sites for decent feedback.
You’d think Cataclysm was coming out tomorrow or something. Is it’s too much to ask for people to wise up?
April 14th, 2010 - 12:53 pm
The changes arent done yet idd.But till now its a bounch of bullshit.
April 14th, 2010 - 12:53 pm
I don’t quite understand why they pushed up the preview when they clearly had no idea what they are doing with ret still. Is it because they don’t think they’ll know in two days either, so they figured they’d give us what they do have early? I’m pretty disappointed, seeing as this will be the last information given until beta, and who knows when that will be…
April 14th, 2010 - 1:02 pm
There is not even mentioned utilities like antikite,snare,interupt yet.They should have stated if they plan to add something up.Its not an excuse that the paladin is on early stage of dev.They said they worked so much on ret and developed it a lot in wotlk….and what we have now as result?Garbage for sure….
April 14th, 2010 - 1:12 pm
@ Brakkyn,
By no means is this an insult to you or to anyone who thinks along the lines like you do (I agree with you to a point).
Read the other class previews and then read Paladin’s. I will over-exaggerate here for effect, but it looks like the Paladin preview was written by a 3rd grader writing a dissertation on the global effects of World War Two, while the others look like doctoral thesis write-ups.
Summary of what everyone here is saying:
Yes, it’s a preview
Yes, it’s subject to change
Yes, it’s vague by intent
Yes, there are some cool abilities listed
Yes, there are some questionable changes
Yes, there is more to come
Yes, they could have said that they do not have a more detailed report like the other classes because there are a lot more changes that are still on the drafting table, but they didn’t. THIS is why most people “QQ”.
As for me, if this were a resume given to me, I’d toss it and not even think that there was any significant effort put into the resume that the other resume’s have shown.
We all will be waiting for what will come out in both Beta, as well as in the final product.
April 14th, 2010 - 1:27 pm
It’s not in beta yet, and GC specifically said they had not completed the paladin talent trees. If we need something in PvP, we will get it.
What confuses me is that they had a few extra days, but still didn’t really come through with anything fantastic. Regardless, I’m eager to see how this will pan out when the beta hits.
April 14th, 2010 - 2:31 pm
I do find it a bit entertaining how some paladins can still be positive. Especially when they say stuff like: “Retribution does pretty well in Battlegrounds”. I read that as: Ret is fine in BGs, your performance in arenas does not matter. I checked some of the paladins that wrote that stuff on the offical forums. All of the ones I checked had not even gotten past 1500 in raiting.
And all this focus on the holy spec makes me sick. I have been playing since release and I do NOT consider the holy paladins to be “real” paladins. Much of the issues with ret paladins is caused by the existence of the holy spec.
I will try to get gladiator again this season but then I am out.
April 14th, 2010 - 3:47 pm
@Owro
Then you are just as bad as the people who did not consider ret a “real” paladin for vanilla and BC. One of my biggest peeves when I read the paladin forums back in BC was that ret and holy were always going at it, and prot was just kind of there in the middle. You play the same class, all three specs should be viable, get along, and get over it.
April 14th, 2010 - 4:20 pm
Too many people are overlooking holy shock.
A option to heal or dps with hmm sound familiar? (flash or exorcism)
Wether or not blizzard will allow us to still have spellpower in cataclysm to make it useful is another story tho.
Please don’t f with my bubble duration ,how am i suppose to bubble hearth, besides bubble gets dispelled.
April 14th, 2010 - 7:39 pm
@ Oden,
I understand what you’re saying, and I’m inclined to agree and see the truth of it; no insult taken.
April 14th, 2010 - 8:14 pm
I see this as “We don’t really know what we’re doing, but here’s some shiny stuff”.
April 14th, 2010 - 8:52 pm
Omg…so much to read, but anyways.
1. Blinding shield is a gap closer to some extent, that could be a Huge advantage in 5s, its a mass stun, whats bad about that?
2. hands of something…i didnt care…it had to do with healing right?
3. Guardian of ancient kings? odd….I really hope this isnt our way of getting burst damage.
But knowing we’re getting a “real” rotation with risk!!! =O I like knowing that this may scare off the average idiot and make them all role hunters again. And with the crusader strike change and added mystery spell makes me pretty happy in the end, im not overly disappointed. And who know’s how much of this will change, and if we get a real seal or something, Ill be excited to find out.
April 14th, 2010 - 8:53 pm
Okay, I’m not too happy about these changes, but I thought I would get more peoples input. So I went to the mmochamp forum to get another groups thoughts. After going through all 47 pages, I didn’t get much input, cause for every 20 some people talking shit about pally QQers, there was maybe 2 or 3 people that you could maybe put in the QQ pile giving their input. Time well spent.
April 14th, 2010 - 10:53 pm
Interesting how they ripped into ret pvp a bit, yet they didn’t seem to give us anything but more burst potential. What I think we are all waiting to see is the outcome of this idea. Blinding shield doesn’t help us, nor does the heal too much. Holy shock being baseline and that guardian just add more damage (if holy shock keeps it’s damage secondary) I’m excited but a little nervous at the same time, since I do plan on being out of tech school by then and being able to focus my what would be study free time onto my paladin.
April 14th, 2010 - 11:44 pm
@ Jerion
I picked the paladin class to be a melee class as it was described. The original design philosophy did not work ofc hybrids sound nice but don’t really work out well. Due to the change towards healing, later on, anything but a holy paladin was spit on by the players. It was even mocked by the developers. I was stubborn and continued playing a paladin in hopes of a change. I was not allowed as anything but holy in raids until WotLK. And often have we gotten nerfs that was meant to change the holy spec but damage the ret spec even more. So I sort of have to ask how I cannot blame the existence of the holy spec for the issues that the ret spec have had. Holy will always be the main spec of paladins in WoW.
It is not like I go around in game and insult holy paladins. I mean, in raids they don’t want the same loot. In BGs everyone loves a healer and in arenas they are one of the easiest healers for me to deal with. So from that aspect t I have no issues with them at all. But it also hurts inside seeing all the holy paladin cheer for the changes while completely ignoring anything else.
Today there is an overrepresentation of paladins playing. Giving us an angel pet probably will make even more people roll paladin because it looks cool. So I’d say that was not too well thought through.
April 14th, 2010 - 11:53 pm
They mention changes for ret pvp, and the entire community(even other classes) know that we need what the other melee classes have…
…so why not even the slightest mention of it?
April 15th, 2010 - 4:41 am
“Blinding shield is a gap closer to some extent, that could be a Huge advantage in 5s, its a mass stun, whats bad about that?”
2 seconds cast time ;-D
April 15th, 2010 - 6:38 am
so we get CS at lvl 1. we also get holy shock as a trainable talent. at what lvl i dont know. melee damage and melee crit damage increased. holy damage increased. Do i smell a possible shockadin spec about to emerge here? or possibly some pvp spec involving prot with that nice new blinding shield spell?
lol well just trying to be positive.
April 15th, 2010 - 6:50 am
The Guardian Angel pet is alot like the STR ICC ring: it helps to separate the Rets from the Retn00bs.
Instead of it being an avenging angel, Blizzard could have made the model appear to be a giant red fish; it would accomplish the same purpose.
April 15th, 2010 - 4:22 pm
GC Quote regarding Divine Storm:
“Divine Storm will get the Whirlwind treatment (less damage per target but unlimited targets).
The difference is that paladins fit their rotations around cooldowns while warriors do so around a limited resource. So it’s entirely possible a paladin will still use DS when other attacks are on cooldown. (It will depend on what exactly the Ret rotation looks like, which we’re still developing.) Divine Storm also provides a little healing too, so it’s not exactly the same as Whirlwind. We probably wouldn’t want to get to the point where Rets feel the need to have their single target spec without DS and the cleave spec with DS. (And without knowing the numbers, it’s going to be difficult for any of you to insist that this will or will not happen.)
In general, we don’t want buttons that are good against single targets to just be better against groups of targets. It makes rotations too static and makes numbers hard to balance since “cleavey” specs can do so much more damage against tight packs of enemies. Some higher damage is fine. It just too extreme right now.
These are previews, not patch notes. Just because we didn’t mention anything doesn’t mean there is no chance of it changing. “
April 15th, 2010 - 6:36 pm
The whirlwind change works for warriors because they don’t have an uncapped AoE ability. Paladins already have consecration, so it seems like we’ll run into an issue of “one is better, never use the other” or we’ll use both and still have over-the-top AoE damage.
Blind homogenization continues.
April 15th, 2010 - 7:04 pm
Please reroll now if all you can do is give negative comments. We’re only going to get what they decide to give us. They have to balance the three specs of our class with 9 other classes and 27 other specs.
Paladins asked for another heal–they gave us another heal–the result is more complaints because it isn’t EXACTLY what was asked for. Maybe what was requested would be overpowered? Maybe giving us an interrupt and a gap closer just isn’t possible with the way we’re set up. Maybe ALL suggestions given about Ret from the Ret community are made out of blind ignorance.
I admit our preview wasn’t exactly as detail-specific as some others, but we were warned it wouldn’t be. Crusader Strike is being made baseline–they gave no specific information as to what would be replacing it in the tree–ditto for Holy Shock. Like they said, it’s a preview, a snapshot, of their plans…all of which is subject to scrutiny and change.
Constructive feedback is needed, not “zomg imma hs totem now??” or “amagah we get a pet that’s OP gg blizz”.
April 15th, 2010 - 7:21 pm
@Brakkyn
So Blizzard is automatically right and if you don’t agree, you’re wrong and a troll/whiner?
There’s nothing wrong with questioning their choices as long as you back the reasoning, which most posters here have.
April 15th, 2010 - 9:11 pm
Here’s a bit more clarification on some of these changes. Also, please keep in mind that this is merely a preview and we’ll still have more to go in testing up to and including any other changes that aren’t listed here in the preview.
We’ve updated the Flash of Light reference to make it a bit more clear in the original post as follows.
Flash of Light remains a fast heal, but will be more expensive to justify the cast speed. Holy Light will be the go-to heal that has average efficiency and throughput. Beacon of Light needs to be changed so that its benefit is letting the paladin heal two targets at once, not letting the paladin get two heals for the mana cost of one. It’s intended to save GCDs and targeting time, not mana.
In addition we’re changing the paladin heal design to match that of the other healers. Holy Light is the middle heal. It’s very efficient, but not particularly fast and doesn’t have a lot of throughput. Flash of Light will be the faster heal that costs more mana. (Currently paladins sort of flip the model around by having a fast, efficient heal.) Holy paladins can talent into an additional heal that is like a giant Holy Light. It might take three of these big heals (or two crits) to get a tank from death’s door back to 100% health.
Currently on live, Beacon of Light is a tool that allows paladins to target more than just the main tank. In Cataclysm if it just doubles their healing, it is going to be overpowered. We have two ways we might handle this and we’ll experiment to see which feels better. The first is that Beacon only works on some heals, such as Flash of Light or Holy Light (but not the big one). An alternative idea is that Beacon increases the mana cost of a heal cast on a beaconed target, since you’re essentially getting a double heal. Under this model, Beacon itself would cost no mana.
Also on the live realms currently, paladins have huge mana pools and massive throughput. The trade-off is that they are excellent single target healers and much weaker in other roles. We want paladins to be slightly more interchangeable with other healers. In Cataclysm, you should be able to have a Holy priest on the tank and a Holy paladin on the raid. We’re not sure we’ll back off of the current healing roles completely, but we definitely want to add more breadth to those whose roles are currently too narrow.
As for the Guardian of Ancient Kings. First, it’s important to understand that this is not a pet nor does it have a pet bar associated with it. Second, it’s also not meant to last for very long. So, it’s not a pet in the traditional sense. It’s a friend in need when you need it, but not a permanent companion.
April 16th, 2010 - 12:42 am
@ Exedore
No, not at all, but most of the feedback–and I don’t mean just here, but on the official forums, MMO Champion–is negative. Most of it is conjecture and conclusion-jumping.
People saw the word “summons” on the level 85 ability an BAM, “paladins are now a pet class”, without bothering to ask anything more in-depth.
I prefer to take what we’re given and think of how I can use it instead of writing off new changes as bogus long before a Beta is out. If you’re not QQing, then my posts aren’t directed at you.
April 16th, 2010 - 4:24 am
It seems eveyone is looking at this as the glass is half empty, but i see some cool changes coming and the possibility of some more cool stuff. The post did mention that all holy damage attacks are increasing so that’s cool maybe Command will be pvp viable because of this. Also, they mentioned ret needs more pvp utility. Even though they didn’t give details this is encouraging because THEY DO NEED IT AND BLIZZ REALIZES IT FINALLY. I think a lot of folks are jumping the gun and passing judgement on this a little too early. It’s still a wait and see game at this point.
April 16th, 2010 - 5:35 am
PvP utility is so vague. It could mean a plethora of things and Ernhart has it right, we just have to wait and see.
As a side note, The DK is 80, lock is 80 and priest is 74. I will be fine in Cata, one way or another.
April 16th, 2010 - 2:55 pm
*looks at the Divine Storm change* They forget to mention 1 thing, though – while Whirlwind is baseline for warriors it’s our ULTIMATE talent in the Ret tree. Just for that we aren’t supposed to be treated the same way as them. I thought Blizzard wanted to do something special with us, not give us the same treatment other classes get that emphasize our problems more than everybody else …..So it seems nerfs are starting at the beginning. I’d rather take that than slowly descend from OP to UP.
/QQ+Realism off
PS: And i hate all those positive posts that infer things like “oh, it’s the beginning you idiot, nothing is for certain”. How can there be still ppl who believe in this blind positive way of thinking? Wake up already -_-
April 16th, 2010 - 6:03 pm
Holy shit were getting an interrupt!!
April 16th, 2010 - 6:54 pm
*Best Futurama Professor Voice*
Bad news everyone…WE’RE GETTING AN INTERRUPT! “Q. What information/ideas can you share on PvP utility in the Retribution tree? Mandatory gap closer/interrupt question. Not having a cleanse will hurt. :\
”
A. Retribution paladins will be getting an interrupt.
and the good news is we’re probably not getting a distance closer
“We like to reinforce those designs rather than give classes new abilities that remove their weaknesses. Weaknesses are supposed to be something you keep in mind while you’re playing. I’m sure Ret paladins would love Heroic Leap and warriors would love Polymorph, but that plugs a hole really, really well where you risk being a one person army who doesn’t need to be supported by other players in PvP or PvE.”
April 16th, 2010 - 9:49 pm
Without cleanse, we will need (strong i know) a way to get in melee range(aka not something you can get help with) and stay there once we are (aka something we can with a snare class). a ret paladin who crits for a million damage is useless if he cant ever get a swing off.
hopefully this is clear enough thru beta and is addressed.
also: yayy interrupt!
April 16th, 2010 - 9:54 pm
From the Twitter Q&A (though you likely all know by now)
Q. What information/ideas can you share on PvP utility in the Retribution tree? Mandatory gap closer/interrupt question. Not having a cleanse will hurt. :\
A. Retribution paladins will be getting an interrupt.
April 17th, 2010 - 1:09 am
Gj Ret community the pressure gave grows.They released they ll give interrupt.Now gief 1 decent gap closer!!!!!
April 17th, 2010 - 1:12 am
“We like for classes and specs to have themes. Part of the mage kit is control. Part of the warrior kit is mobility. We like to reinforce those designs rather than give classes new abilities that remove their weaknesses. Weaknesses are supposed to be something you keep in mind while you’re playing. I’m sure Ret paladins would love Heroic Leap and warriors would love Polymorph, but that plugs a hole really, really well where you risk being a one person army who doesn’t need to be supported by other players in PvP or PvE. Obviously it risk homogenizing all the classes as well.”
It actually says we wont get a gap closer.
April 17th, 2010 - 6:08 am
” Q u o t e:
Q: Why are you giving Mages more Crowd Control?
A: We like for classes and specs to have themes. Part of the mage kit is control. Part of the warrior kit is mobility. We like to reinforce those designs rather than give classes new abilities that remove their weaknesses. Weaknesses are supposed to be something you keep in mind while you’re playing. I’m sure Ret paladins would love Heroic Leap and warriors would love Polymorph, but that plugs a hole really, really well where you risk being a one person army who doesn’t need to be supported by other players in PvP or PvE. Obviously it risk homogenizing all the classes as well.”
By this same logic, the changes to Holy Paladins having an AoE-type/raid heal and Holy Priests being viable for heavy main tank healing won’t happen then, because that will be removing the weaknesses of those two specs for those classes.
April 17th, 2010 - 6:12 am
{cynicism}
Oh, wait. All rules apply to every class BUT Paladins, with a special ‘gotchya’ clause for Retribution.
{/cynicism}
We will see how it plays out come Beta.
April 17th, 2010 - 8:49 am
Like I said before, Ret will be a gimp version of a warrior in cataclysm.
April 17th, 2010 - 9:54 am
An interrupt? I think Megaphone and me will be coming back in cataclysm for sure.
April 17th, 2010 - 10:43 am
Omg an interrupt. It s about time !
April 17th, 2010 - 11:09 am
I want a gap closer, I think that they add a lot of flavor and overall it’s a fun ability for a class to use, but look at it this way. We’re getting new ranged abilities, albeit the Radiance mechanic from ToC is sounding a little weak 1v1 it may be a pretty damn decent gap closer in itself if they switch some things around on it. We’re also getting Holy Shock which is another on demand fairly short cooldown heal (if you’re in trouble getting kited) or damage (to push someone below 20% for the HoW).
All in all we need the beta to show up so we can see just how much not having this cleanse is going to hurt.
April 17th, 2010 - 2:10 pm
Also if you read about comparing art of war with holy shock they talk about them in the realm of an instant DAMAGE ability. Sounds interesting.
April 17th, 2010 - 3:26 pm
The long-awaited, oft-anticipated, never-given interrupt for Retribution is virtually nigh. Let’s hope it doesn’t crash and burn in beta.
It should be called “Hammer of SHAZAM!!” with exactly two exclamation points. Or maybe “No Soup For You”.
April 17th, 2010 - 4:14 pm
Every DPS class/spec now has an interrupt or silence, except for I think Moonkin. PvP will now be balanced with that assumption, so expect to see a lot more anti-interrupt abilities or instant-casts.
April 17th, 2010 - 4:28 pm
So now we have 1 thing left. Either a gap closer (blizz said no can do) or a slow to make it at least a little more difficult for some1 to kite us when HoF gets a dispell/purge/spellsteal or finishes it’s duration.
April 17th, 2010 - 5:43 pm
@Slayton we need a gap closer in a long cd.
April 18th, 2010 - 2:12 am
@ Exedore
I think in the developer chat Balance is getting a ground-target silence called Solar Beam–it’s kind of like the spotlight buff from Karazhan.
April 18th, 2010 - 4:56 pm
“The difference is that paladins fit their rotations around cooldowns while warriors do so around a limited resource.”
So what the hell is mana? Unlimited? Wow blizz…..just wow.
April 18th, 2010 - 5:10 pm
Mana is effectively unlimited for Ret. It’s a prime reason why it’s so hard for Blizzard to balance Ret. The ret mana pool needs to be larger like it was in classic or TBC and ret regen through JotW nerfed. Ret regen will pick up through replenishment and divine plea (both % of max mana) and will be overall higher in raids because of intellect buffs and higher proc rate of JoW.
April 18th, 2010 - 8:38 pm
Debatable, we might see something though, it’s going to be based on a lot of testing. Prove in the beta that we can’t keep 5 yards without dispel and we will probably get something, if we can’t do that, than we obviously don’t need it.
Would it be fun though? Very much so.
April 18th, 2010 - 9:00 pm
‘Mana is effectively unlimited for Ret.’
M’eh, Rets still can’t go and use it all on a couple HL’s without consequences, so the value of ‘unlimited mana’ on a 6k pool is dubious anyway.
Besides, judge light, drop Cons every rotation, and then tell me with a straight face you never have mana issues.
April 18th, 2010 - 9:56 pm
Just throwing this out there:
Why not give JoJ a much larger cooldown, increase the range, have it decrease the target’s movement speed (from normal) by X amount, and increase your movment speed by X amount (although that seems like alot for one ability).
Maybe…roll those effects into the Pursuit of Justice talent, or replace it’s current effect. I know it’s not a Charge or Intercept, but saying the current JoJ and the PoJ talent is our gap closer is ludicrous.
You know, before the Armistace buff at the Argent Tournament grounds, when players engaged in PvP, the Argent Peacekeepers displayed two very cool–and yet two very familiar–abilities.
Arm of Law – Basically a righteous version of Death Grip, and;
Chains of Justice – Which was basically Chains of Ice.
Then again, they also fought on horseback; I got a screenshot of the abilities somewhere.
April 18th, 2010 - 10:19 pm
@Dodge
What I meant is that for the majority of Ret’s damage, mana is unlimited. If you’re not dropping consecrates, which are minimal damage in PvP, then you’re not going OoM unless you’re judging into shields. That’s why Ret is near impossible to balance in PvP. The burst is always there because the mana is always there. If they were tied in some way, then it’d be much easier to balance our burst.
April 20th, 2010 - 7:57 pm
Here’s an idea for taking Divine Storm out of our single target rotation:
– Put Divine Storm, and Crusader Strike on the same cooldown.
– Reduce it’s damage, make it cause *us* a percentage of our health in damage when we hit the button, similar to Seal of Blood – regardless of if it’s single or multiple targets struck. Self-Damage is a static percentage.
– But make it heal us (and everyone else in our party/raid) based on a percentage of the damage done to targets around us.
As wonky as the damage mechanic was; this would ensure that it was used only for group damage. Of course, we’d need something else for multi-target DPS. Or they could do something like that with consecrate.. It wouldn’t work with our current damage mechanics, because our DPS would be to low, but with a reworked combat rotation, it might be an option.
So, in some circumstances, the damage would be superior (AoE). In others, it’s inferior and hurts us. This is similar to how other classes have Single target spells and AoE spells for certain circumstances.
Just a thought.
I have’t played since we finished Ulduar, before Icecrown came out, so I haven’t seen the new setup, but it seems like they were experimenting with lowering the cooldown with that chance on hit to refresh Divine Storm, honestly.
April 21st, 2010 - 11:18 am
shared cooldowns will be nessecary if they want us to prioritize different abilities depending on the situation, more buttons at this point just get plugged into FCFS and its just like normal. The other thing ret as a spec (and paladins as a whole) could use is interaction between various abilities: CS does a special effect by what you Judge, CS does extra damage when you stand in your consecrate etc.
April 21st, 2010 - 8:19 pm
Can someone please explain to me why people are still freaking out about Cleanse? According to the preview, it’s going to work EXACTLY THE WAY IT DOES NOW.
” • Cleanse is being rebalanced to work with the new dispel system. It will dispel defensive magic (debuffs on friendly targets), diseases, and poisons.”
April 21st, 2010 - 8:59 pm
@Meracalis
There’s another bullet that said cleanse is being taken away from Ret and Prot (so we’d be left with purify).