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	<title>Comments on: Closed Beta Started:  A Few Paladin Changes Available</title>
	<atom:link href="http://www.retpaladin.com/warcraft/2010/06/closed-beta-started-a-few-paladin-changes-available/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.retpaladin.com/warcraft/2010/06/closed-beta-started-a-few-paladin-changes-available/</link>
	<description>Everything Retribution that anyone and their mom could want</description>
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		<title>By: Overweight</title>
		<link>http://www.retpaladin.com/warcraft/2010/06/closed-beta-started-a-few-paladin-changes-available/#comment-20418</link>
		<dc:creator>Overweight</dc:creator>
		<pubDate>Thu, 08 Jul 2010 04:40:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.retpaladin.com/warcraft/?p=263#comment-20418</guid>
		<description>Yayy, new info with the talent changes.

Highlights:
Divine Storm will be given at lv 10 for all &quot;Retribution&quot; paladins. 
New &quot;51&quot; pt talent -- ??? (not repentance)
All trees will be trimmed to 31 points.

CS/DS at lv 1/10 will be awesome for new rets. A new end-tree talent could be very good, and should give more damage.

straight from the blues mouths when asked about the design intent for ret:

&quot;Retribution should feel like Arms Warriors who traded some of their mobility for healing and defenses, and do more holy damage instead of bleeds.&quot; - GC</description>
		<content:encoded><![CDATA[<p>Yayy, new info with the talent changes.</p>
<p>Highlights:<br />
Divine Storm will be given at lv 10 for all &#8220;Retribution&#8221; paladins.<br />
New &#8220;51&#8243; pt talent &#8212; ??? (not repentance)<br />
All trees will be trimmed to 31 points.</p>
<p>CS/DS at lv 1/10 will be awesome for new rets. A new end-tree talent could be very good, and should give more damage.</p>
<p>straight from the blues mouths when asked about the design intent for ret:</p>
<p>&#8220;Retribution should feel like Arms Warriors who traded some of their mobility for healing and defenses, and do more holy damage instead of bleeds.&#8221; &#8211; GC</p>
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	<item>
		<title>By: Uthere</title>
		<link>http://www.retpaladin.com/warcraft/2010/06/closed-beta-started-a-few-paladin-changes-available/#comment-20316</link>
		<dc:creator>Uthere</dc:creator>
		<pubDate>Mon, 05 Jul 2010 17:24:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.retpaladin.com/warcraft/?p=263#comment-20316</guid>
		<description>@Exedore

You are looking at my post from a wrong angel. The way Holy Shock is right now, it is worse than Exorcism and most likely we wont even use it. My concern is why jump to conclusions and give the nerf reigns to blizzard before the abilities even get tuned for our spec.</description>
		<content:encoded><![CDATA[<p>@Exedore</p>
<p>You are looking at my post from a wrong angel. The way Holy Shock is right now, it is worse than Exorcism and most likely we wont even use it. My concern is why jump to conclusions and give the nerf reigns to blizzard before the abilities even get tuned for our spec.</p>
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	<item>
		<title>By: Exedore</title>
		<link>http://www.retpaladin.com/warcraft/2010/06/closed-beta-started-a-few-paladin-changes-available/#comment-20303</link>
		<dc:creator>Exedore</dc:creator>
		<pubDate>Mon, 05 Jul 2010 07:09:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.retpaladin.com/warcraft/?p=263#comment-20303</guid>
		<description>@Uthere

Ret paladins posted about ret being stupidly overpowered with damage and not having utility in the WotLK beta as well.  Blizzard nerfed the damage, but didn&#039;t add in utility.  The sooner the damage gets nerfed, the better the chance for real utility to be added.</description>
		<content:encoded><![CDATA[<p>@Uthere</p>
<p>Ret paladins posted about ret being stupidly overpowered with damage and not having utility in the WotLK beta as well.  Blizzard nerfed the damage, but didn&#8217;t add in utility.  The sooner the damage gets nerfed, the better the chance for real utility to be added.</p>
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	<item>
		<title>By: Uthere</title>
		<link>http://www.retpaladin.com/warcraft/2010/06/closed-beta-started-a-few-paladin-changes-available/#comment-20300</link>
		<dc:creator>Uthere</dc:creator>
		<pubDate>Mon, 05 Jul 2010 05:27:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.retpaladin.com/warcraft/?p=263#comment-20300</guid>
		<description>ppl like lighthammer in alpha/beta testing are the reason ret will never get any utility/cool talents. He made a post saying that holyshock as a baseline is increasing the initial offload damage ret can do.

/facepalm</description>
		<content:encoded><![CDATA[<p>ppl like lighthammer in alpha/beta testing are the reason ret will never get any utility/cool talents. He made a post saying that holyshock as a baseline is increasing the initial offload damage ret can do.</p>
<p>/facepalm</p>
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		<title>By: Owro</title>
		<link>http://www.retpaladin.com/warcraft/2010/06/closed-beta-started-a-few-paladin-changes-available/#comment-20266</link>
		<dc:creator>Owro</dc:creator>
		<pubDate>Sun, 04 Jul 2010 10:29:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.retpaladin.com/warcraft/?p=263#comment-20266</guid>
		<description>yeah. I know. I read it. But that means that the healing abilities are balanced around the holy spec, as they should be, but it will affect ret paladins. I typically don&#039;t like to share stuff with holy paladins. It has never led to anything good for us since they always have been prioritised.

It risk going in two bad ways: our instant heal being too strong. Or that it end up costing too much of our mana to be useful.

Divine Light will be a holy talent so it is irrelevant for us.</description>
		<content:encoded><![CDATA[<p>yeah. I know. I read it. But that means that the healing abilities are balanced around the holy spec, as they should be, but it will affect ret paladins. I typically don&#8217;t like to share stuff with holy paladins. It has never led to anything good for us since they always have been prioritised.</p>
<p>It risk going in two bad ways: our instant heal being too strong. Or that it end up costing too much of our mana to be useful.</p>
<p>Divine Light will be a holy talent so it is irrelevant for us.</p>
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		<title>By: Exedore</title>
		<link>http://www.retpaladin.com/warcraft/2010/06/closed-beta-started-a-few-paladin-changes-available/#comment-20262</link>
		<dc:creator>Exedore</dc:creator>
		<pubDate>Sun, 04 Jul 2010 09:32:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.retpaladin.com/warcraft/?p=263#comment-20262</guid>
		<description>The healing abilities aren&#039;t fully revamped yet.  All healing classes will have a fast heal, a medium heal, and a big heal.  For paladins, they&#039;re Flash of Light, Holy Light, and Divine Light.  All the fast heals will heal for as much as the medium heal in half the time but for twice as much mana.  The big heal heals for double what the medium heal does for twice its cost but the same time.

Example:
Fast Heal
3000 HP
1.5 sec cast
10% base mana

Medium Heal
3000 HP
3.0 sec cast
5% base mana

Big Heal
6000 HP
3.0 sec cast
10% base mana

Ghostcrawler outlined this in a post on the Cataclysm Alpha/Beta forums.  I&#039;d link it, but comments with links need to be approved here first.   You can check it out on the general forums here in the Cataclysm changes thread.  Keep in mind those numbers aren&#039;t close to what will actually happen.  It&#039;s just meant to illustrate the relative values.</description>
		<content:encoded><![CDATA[<p>The healing abilities aren&#8217;t fully revamped yet.  All healing classes will have a fast heal, a medium heal, and a big heal.  For paladins, they&#8217;re Flash of Light, Holy Light, and Divine Light.  All the fast heals will heal for as much as the medium heal in half the time but for twice as much mana.  The big heal heals for double what the medium heal does for twice its cost but the same time.</p>
<p>Example:<br />
Fast Heal<br />
3000 HP<br />
1.5 sec cast<br />
10% base mana</p>
<p>Medium Heal<br />
3000 HP<br />
3.0 sec cast<br />
5% base mana</p>
<p>Big Heal<br />
6000 HP<br />
3.0 sec cast<br />
10% base mana</p>
<p>Ghostcrawler outlined this in a post on the Cataclysm Alpha/Beta forums.  I&#8217;d link it, but comments with links need to be approved here first.   You can check it out on the general forums here in the Cataclysm changes thread.  Keep in mind those numbers aren&#8217;t close to what will actually happen.  It&#8217;s just meant to illustrate the relative values.</p>
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	<item>
		<title>By: Owro</title>
		<link>http://www.retpaladin.com/warcraft/2010/06/closed-beta-started-a-few-paladin-changes-available/#comment-20261</link>
		<dc:creator>Owro</dc:creator>
		<pubDate>Sun, 04 Jul 2010 08:20:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.retpaladin.com/warcraft/?p=263#comment-20261</guid>
		<description>I tried to see if anyone mentioned it but I kinda wonder what the actual heal in combination with the new health at level 85 will be. The cost have been changed and we now have a number of healing abilities to our disposal.

Flash of Light old (at 80):
785 to 879
7% of base mana

Flash of Light  new (at 85):
4830 to 5418
27% of base mana

That is a lot of mana.

Holy light old (at 80):
4888 to 5444
29% of base mana

Holy Light (at 85):
3881 to 4323
6% of base mana

Heals for a lot less but cost less mana and longer cast time. Perhaps good when in between fights but not nearly enough effective in combat.

Healing Hands (at 85):
Heals all friendly targets within 10 yards for 683.58 every sec. Lasts 10 sec.
40% of base mana, Instant cast

Heals on self for slightly more than a flash of light but hits friends too. And cost more. Can be good sometimes but the mana cost is steep.

Holy Shock
Blasts the target with Holy energy, causing 1399.45 to 1516.07 Holy damage to an enemy, or 3938.43 to 4266.63 healing to an ally.
18% of base mana, 20/40 yd range, Instant cast, 6 sec cooldown

Using flash of light as soon as we get a crit will not be possible due to the cost. but it does seem to heal more, but with the increased health I wonder how large percentage it will actually be.</description>
		<content:encoded><![CDATA[<p>I tried to see if anyone mentioned it but I kinda wonder what the actual heal in combination with the new health at level 85 will be. The cost have been changed and we now have a number of healing abilities to our disposal.</p>
<p>Flash of Light old (at 80):<br />
785 to 879<br />
7% of base mana</p>
<p>Flash of Light  new (at 85):<br />
4830 to 5418<br />
27% of base mana</p>
<p>That is a lot of mana.</p>
<p>Holy light old (at 80):<br />
4888 to 5444<br />
29% of base mana</p>
<p>Holy Light (at 85):<br />
3881 to 4323<br />
6% of base mana</p>
<p>Heals for a lot less but cost less mana and longer cast time. Perhaps good when in between fights but not nearly enough effective in combat.</p>
<p>Healing Hands (at 85):<br />
Heals all friendly targets within 10 yards for 683.58 every sec. Lasts 10 sec.<br />
40% of base mana, Instant cast</p>
<p>Heals on self for slightly more than a flash of light but hits friends too. And cost more. Can be good sometimes but the mana cost is steep.</p>
<p>Holy Shock<br />
Blasts the target with Holy energy, causing 1399.45 to 1516.07 Holy damage to an enemy, or 3938.43 to 4266.63 healing to an ally.<br />
18% of base mana, 20/40 yd range, Instant cast, 6 sec cooldown</p>
<p>Using flash of light as soon as we get a crit will not be possible due to the cost. but it does seem to heal more, but with the increased health I wonder how large percentage it will actually be.</p>
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	<item>
		<title>By: Exedore</title>
		<link>http://www.retpaladin.com/warcraft/2010/06/closed-beta-started-a-few-paladin-changes-available/#comment-20244</link>
		<dc:creator>Exedore</dc:creator>
		<pubDate>Sat, 03 Jul 2010 18:06:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.retpaladin.com/warcraft/?p=263#comment-20244</guid>
		<description>@Oden

No, it was the opposite.  They wanted to get away from talents that gave global bonuses in favor of conditional bonuses or enhancing specific abilities.  For example, a 1% crit talent would be removed.  A 3% crit talent to just Crusader Strike would stay for example.</description>
		<content:encoded><![CDATA[<p>@Oden</p>
<p>No, it was the opposite.  They wanted to get away from talents that gave global bonuses in favor of conditional bonuses or enhancing specific abilities.  For example, a 1% crit talent would be removed.  A 3% crit talent to just Crusader Strike would stay for example.</p>
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		<title>By: Oden</title>
		<link>http://www.retpaladin.com/warcraft/2010/06/closed-beta-started-a-few-paladin-changes-available/#comment-20242</link>
		<dc:creator>Oden</dc:creator>
		<pubDate>Sat, 03 Jul 2010 17:49:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.retpaladin.com/warcraft/?p=263#comment-20242</guid>
		<description>Wait and see.  Have patience... and your shotguns at the ready :)

I still remember someone (Ghostcrawler maybe?) saying that they wanted to move away from a glut talents that just enhanced one or two abilities with nothing more than just damage modifiers.  I&#039;ll find it when I have more time.

Somewhere, in the back of my head, I am still crossing my fingers.</description>
		<content:encoded><![CDATA[<p>Wait and see.  Have patience&#8230; and your shotguns at the ready <img src='http://www.retpaladin.com/warcraft/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I still remember someone (Ghostcrawler maybe?) saying that they wanted to move away from a glut talents that just enhanced one or two abilities with nothing more than just damage modifiers.  I&#8217;ll find it when I have more time.</p>
<p>Somewhere, in the back of my head, I am still crossing my fingers.</p>
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	<item>
		<title>By: alcolol</title>
		<link>http://www.retpaladin.com/warcraft/2010/06/closed-beta-started-a-few-paladin-changes-available/#comment-20199</link>
		<dc:creator>alcolol</dc:creator>
		<pubDate>Fri, 02 Jul 2010 11:09:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.retpaladin.com/warcraft/?p=263#comment-20199</guid>
		<description>So in short, here are your Retribution changes for the initial beta patch:

- none

Nuff said.</description>
		<content:encoded><![CDATA[<p>So in short, here are your Retribution changes for the initial beta patch:</p>
<p>- none</p>
<p>Nuff said.</p>
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