Hail
Tharvolde here and I’ve got some more goodies for you that MMO-champion has clarified for us. Please refer to this post for the previous batch of updates as this post will build from that as a foundation. Here is the latest talent tree for your clicking pleasure: http://www.wowtal.com/#k=.9q4.paladin
- - Zealotry is now confirmed as a 2 minute cooldown (this is VERY good news and now makes it a viable, quality 31 point talent for us) but only lasts 15 seconds (down from 30).
- - Divine Purpose has returned as a talent with two ranks and causes your Divine Storm, Templar’s Verdict and Inquisition abilities to have a 40% chance of generating Holy Power.
- - Judgements of the Wise has been removed and is now called “Communion”. Since the main part of JotW is now passive for all Prot and Ret Paladins, Communion is a single point that causes the Retadin’s Judgements to replenish 1% of maximum mana every 5 seconds for up to 10 party or raid members.
- - Swift Retribution, in addition to increasing melee and ranged attack speed by 20%, now also increases damage done by anyone affected by any of your auras by 3%
- - Seal of Vengance/Corruption has been renamed to Seal of Truth and seems to work in the same way although a bit more streamlined. For each application of Censure (the new name for the SoV/SoC DoT) damage done by your Judgement is increased by 10%.
- - Seals of Retribution now named Seals of Command but hasn’t changed in effect.
- - Divine Storm is now a talent again but in the third tier. (yes you read that correctly so I’ll say it again). Divine Storm is now a talent again but in the third tier. What this actual means is that it is taking over for Templar’s Verdict and, I would be willing to bet (although I haven’t seen confirmation on this yet) that Templar’s Verdict is going to be taking Divine Storm’s previous place as a granted Ret ability at level 10!
- - Inquiry of Faith is a new tier 6 talent that increases the periodic damage of Seal of Truth by 20/40/60%.
- - Acts of Sacrifice is a new tier 6 talent that reduces the cooldown and mana cost of Hand of Freedom and Hand of Salvation (yes Hand of Salvation) by 10/20%
- - Selfless Healer is a new tier 5 talent that increases the effectiveness of your Word of Glory (our instant heal that consumes Holy Power) by 30/60% when used to heal others
- - Improved Judgement no longer reduces the cooldown of Judgement by 1 second per point.
- - Sanctity of Battle no longer reduces the cooldown of Exorcism.
- NEW UPDATE Haste now affects Censure (the DoT from Seal of Truth) and the replenishment effect of Communion
In looking at the talents and the abilities list for Retribution I can’t help but get excited at the clear intention of each tree that Blizzard is finally admitting to. What I mean is that now, more than ever in the past, it really seems to me that Holy is tailored towards healing, Protection towards defense and Retribution towards offense. Yet with this in mind, the early talents of each tree provide improvements in those very areas for the main spec. Here’s what I mean:
Let’s say we run a Retribution build that includes 2/2 Selfless Healer. Under this build, our Word of Glory would be quite effective as an instant heal. Now let’s presume we want to continue down this path so we opt for a 10/0/31 build. We wouldn’t even have to go 10 in Holy and we’d be able to increase the effectiveness of Word of Glory, when cast on someone else, by 60 + 6 + 30 = 96%. The implication of this is that, based on our spec of going at least 7 in Holy for our secondary tree, we now have an instant cast, mana-free heal that is doubled in effectiveness (when cast on someone else) and THEN increased further by Holy Power at the time of casting. To me, this sounds like one possible “Retmed” spec wherein Ret would sacrifice a bit of damage for the ability to really put out a heal at a clutch situation.
Moving on, it is also apparent (for the moment), that Blizzard wishes to continue with the trend of SoV vs SoR in that SoV does better damage at 5 stacks but that SoR does more right out of the gate. The interesting piece here, though, is that Retribution now has some talents directly tied to Seal of Truth (SoV) so it will be interesting to see if your auto-attack is still the only way to apply a stack of Censure (Corruption/Vengeance). Personally I would like to see them move SoR towards a primarily spell power-based formula and make it the preferred DPS seal for Holy while making SoT attractive for Retribution. The way to do this, of course, is to allow SoT to stack quicker than it would with auto-attacks.
Along the lines of my previous thought, something very interesting to point out is that Seals of the Pure is now first tier in Holy and still provides up to 9% casting and melee haste after a successful Judgement. Think about this for a moment. Grab Swift Retribution, throw on a little bit of haste gear and take 3/3 Seals of the Pure and what do you have? Well, you’d have 29% melee haste by default from talents and then as much as you can muster from gear. What would the implications of this be for Seal of Truth if our swing timer was cut down to something obscene like 2.0 seconds per swing? Interesting. Interesting indeed.
Anyway, I think I’ve chewed on enough tonight so I’m going to call it for the moment but don’t expect me to be away long. I’ll be back rather soon with more thoughts and considerations. For now, post your thoughts in the comments. I’m very happy right now. So happy that I just wanna say:

For those interested, if the current beta patch were to go live as-is, my build would probably be of the following variety: Tharvolde’s Build


July 22nd, 2010 - 7:51 pm
This is my idea of an offensive PvP spec.
http://www.wowtal.com/#k=uvVDQTzP.9q4.paladin
I skipped Conviction to save points for elsewhere, as I figured 3% more damage isn’t a better choice than something like a longer Hand of Freedom (Guardian’s Favor). Inquiry of Faith is out as well, since Seal of Truth is just SoV renamed.
July 22nd, 2010 - 8:03 pm
Great article as usual. Keep in mind however, that HoR is still in the Prot tree (3rd tier), and not trainable as you stated in the post above, so Ret will not be able to access it.
Also, a 20% decrease in CD of HoF is good start, but with the loss of cleanse, Rets would be hard pressed to stick to a target in Cataclysm without a reliable gap closer with the effectiveness of intercept and death grip.
Imagine sitting in full entangling roots from nature’s grasp, and having arcane slow, chains of ice, frost shock, and probably a million other currently dispensable slows spammed on you in cataclysm with no way of dispelling said effects.
July 22nd, 2010 - 8:53 pm
Which is why we have been given an epic-ass-ton of new, instant heals — although the taking away of the heal procs on Art of War.. I dunno. Holy Shock is the most powerful and mana-efficient heal Paladins have now– besides Divine Light; which is a slow, heavy-hitter.
For being instant, and our constantly returning mana.. I think our health is going to last. I mean, everyone in Cataclysm is going to be a bruiser. Nobody’s going to get one-shotted.. and it’ll take 3 — count them 3 — divine lights (the heavy heal) to retore someone to full health. That’s a lot of hitpoints.
It may be difficult with Judgement being our mana restoral.. and it may be a very viable tactic to lock down a ret paladin, and then just mana drain the crap out of him.
I wouldn’t be surprised if they made some tweaks to our mana, really.. but assuming mana held up, we look pretty good on /surviving/ such a pounding. Especially with the assumption we’ve got a healer present. (since they aren’t balancing around 2v2 anymore)
July 22nd, 2010 - 8:55 pm
@Azium
I saw that after checking out the other trees but then forgot to remove the point from the post. I’ve done so now. Thanks!
@Heglamore
Holy Shock will not be accessible to Retribution as it is the baseline ability learned by Holy Paladins.
July 22nd, 2010 - 8:56 pm
Oh yeah. And Rebuke? That looks sexy.
–Rebuke–
–Hammer–
–Rebuke–
–Repentance–
–Rebuke–
July 22nd, 2010 - 9:04 pm
I wish I could edit comments ~ else I’d stop spamming.. but… are they going to be making it so Zealotry and Avenging Wrath are on shared Cooldowns? The timing looks to convenient — people would pop both, every time.. Because with that gnarly stunlock combo.. I dunno. Especially if you got two DPS on that poor guy.
I mean.. that’s a Templar’s Verdict (with AW) every 3 or so seconds?
July 22nd, 2010 - 9:13 pm
@Tharvolde – Awe; no shocky, shocky? Youch. Frost-mages. x . X;;
Have we actually -lost- Cleanse yet? Are we certain that they’ve taken it, or is it still speculation and rumor?
July 22nd, 2010 - 9:13 pm
By the way i was thinking that could you possibly (or hire someone) make a working dps spreadsheet in the future that would be available for everyone here reading Retpaladin. Only a suggestion.
July 22nd, 2010 - 9:44 pm
That is retarded i dont like the changes at all. But whatever its gonna change again in about 10 hours lol.
22% weapon damage with 1 stack of HP…the fuck is this? And 90% with 3 stacks pshhhh….oh wow thanks so much.
THe only thing i am still in awe over is Rebuke its the sheeeeeet
@meracilis
its 9% not 3
July 22nd, 2010 - 10:42 pm
I like it, prevents people from ignoring a rotation and pressing whatever they want…not the most complex rotation, but will punish people that dont follow it
I’m a little worried from all the survivability we are getting…at what cost…
July 22nd, 2010 - 10:42 pm
I would like to point out a slight rewording between the tooltips of Seal of Vengeance and Seal of Truth.
Seal of Veng says Fills the Paladin with holy power, causing attacks to apply Holy Vengeance, while Seal of Truth says Fills the Paladin with holy power, causing single-target attacks to Censure.
Not sure if it means anything since I don’t have a beta invite but I thought it was interesting.
July 22nd, 2010 - 11:43 pm
Ummm…I don’t think I’m all that excited about the Haste possibilities. In PvP they’re going to be moving around too much to count on it.
Unless you have stun locked (even then if he lasts long enough for it to matter)
July 22nd, 2010 - 11:58 pm
@Darkon
We have both lost and gained survivability. I should point out that we lack survivability in arenas on live. So I doubt it will become a problem to be able to use a 20% less damage every now and then.
@Tharvolde
You mentioned the stacking of Seal of Truth. I don’t know what it does on the beta at the moment but since the description have moved from “causing attacks to apply” to “causing single-target attacks to apply”, I assume it will be attacks such as Crusader strike, auto attack, Judgement, and Templar’s verdict. The current description on live is obviously wrong. Most probably left since they changed it the last time. So I hope the tooltip is not wrong this time too.
July 23rd, 2010 - 2:55 am
I’m wondering why you take some of the talents, could you (or anyone enlighten me?)
Seems your spec is more Pvp based but i could be wrong.
Eye for an Eye: Might be nice when solo’ing/leveling but in raids (where you shouldn’t get too much damage), is this worth the points?
Acts of Sacrifice: I find myself not using the hands much, Salv now and then on certain bosses but thats mostly because the tank is slacking. Freedom even less when not in PvP, most roots seem to be dispellable.
Guardian’s Favor: Again the Freedom one plus the Protection which i only use when soloing or in pvp (the latter i don’t do much)
Sanctified Light: Would you take this with the points you can free up when not using the above mentioned talents?
Divine Storm: Not sure how the rotation is going to look, i read Cata will be less AE friendly (more CC) so perhaps why you chose not to take this?
Rule of Light: Im assuming we still be using Crusader Strike alot, not sure why you skip this one.
Cummunion: I’d take this as in our 10man raids im often the only mana generator. Wouldnt take it solo/leveling.
I’d probably go for this setup when 85: http://www.wowtal.com/#k=7Vf-S12v.9q4.paladin
July 23rd, 2010 - 3:08 am
What does everyone think about pursuit of justice now? as is i don’t see it as being a very attractive talent- as is now, do you think it’s worth picking it up over a dps increasing talent? pve or pvp wise.
Obviously it’ll probably get changed b4 cata’s release, just curious about peoples opinions of a vanilla speed increase.
July 23rd, 2010 - 6:18 am
@Heglamore
Holy now has a talent that adds the magic dispel component to Cleanse so, yes – we no longer have magic dispel as Ret
July 23rd, 2010 - 6:22 am
@Exah
It is a PvP-based build as that is where I spend most of my time in WoW
@Armando
Between Rawr and the spreadsheets over at EJ, I believe that is taken care of but I’ll certainly look into it! I know I do have quite a few things I’d like to do to this site prior to Cata.
July 23rd, 2010 - 7:35 am
On a side note, don’t know if it is correct, but according to http://db.mmo-champion.com/s/31801/
the duration on Seal of Vengeance (Truth) DoT is now 30 minutes.
July 23rd, 2010 - 2:18 pm
@Tharvolde
IT is a PVP build?!? lol When in the world would you benefit in a fast pace PVP enviroment from Judgments of the pure 3 points in it giving you 9% cast and melee haste? really? thats just insulting. 2 of those should have gone to sanctified light. OH and selfless healer ALL THE WAY WOOOOOOT
I need an explanation please. I am starting to doubt that this is legit
July 23rd, 2010 - 3:08 pm
@Doublecross
PvP will be much slower than it is now come Cataclysm. Picture how hard we hit now but double current health pools. As a result, games will be longer and there will be more time for “strategy” instead of just “twitch” (which a lot of times I find that wins and losses come down to how fast I can mash my Cleanse key). The build I posted is purely speculation as I don’t have a beta invite and I can’t say for sure how much Haste will help Retribution. All I was saying is that it will be the build I start with and play around with should it go live as-is (it won’t).
July 23rd, 2010 - 3:31 pm
@Naididae
That’s the tooltip when you mouse over it in the top right or on another player. Censure is the DoT debuff.
July 23rd, 2010 - 7:54 pm
Feel free to enlighten me, but I do not believe “Eye for an Eye” is a very good talent.
“All damaging attacks against you have a 10% chance to cause 30% of the damage taken back to the attacker as well.”
Now it can essentially be reworded to:
“All damaging attacks against you have a 100% chance to cause 3% of the damage taken back to the attacker as well.”
And keep in mind that is for 2 talent pts; so 1 talent point returns 1.5% of the damage dealt to you, back to the attacker.
I think the 2 talent pts would be much better spent in Rule of Law or Sanctified Light as those talents are reliable +DPS talents.
July 23rd, 2010 - 8:54 pm
Has Eye for an Eyebrow ever been good?
July 24th, 2010 - 2:16 am
All i see for now is damage damage damage. Has something crucial changed because I still haven’t seen what’s going to make up for the loss of Cleanse. No gap closer, no slow, but at least we get an interrupt, the Light has finally heard our pleas for that one. Talents like Acts of Sacrifice are making me fear the fact that we’ll get nothing in return except a little improvements on spells we already have. Either hand spells become immune to purge/dispel/spellsteal or without Cleanse this is going to be a new age of kiting ret, at least in wotlk i had something to tap fiercely and sometimes that worked.
July 24th, 2010 - 3:57 am
In Tharvolde’s support, health pools will be MUCH MUCH larger. A level 82 rogue in the beta, for example, runs around in greens with just over 40k HP.
July 24th, 2010 - 7:55 am
@ Exedore
I never said EfE was a good talent.
The reason why I brought EfE up is because in this post, Tharvolde put 2 pts into it, and I was just curious as to why.
In my perspective, EfE is still pretty horrible, and that the 2 pts could be better spent in Rule of Law.
July 24th, 2010 - 11:45 am
The reason I thought of putting two points in EfE is because instead of it being 5/10% of the damage deal back on a crit, it’s now 30% of the damage dealt back on 5/10% of all attacks. Partner this with Retribution Aura (if it stays around) and any melee that gets on a Retribution Paladin is in for quite a bit of self-inflicted damage. It is more just something I would play around with and may not be good at all.
July 24th, 2010 - 4:04 pm
@ Alcolol
I feel ya man. They’re going to nerf our damage in 4.0 within the first wk and give us nothing to compensate, just like 3.0 all over again.
However, I still have hopes that Ret is not done yet, and pursuit of justice, might just have a secondary effect that acts as a short cd gap closer.
Only time will tell…….
July 25th, 2010 - 4:48 am
@ Azium
I beleive i read a blue post that said they aren’t going to tweak with balance in the pre-release 4.0 patch, especially as it applies to PvP for the sole reason that as people level they will be gaining significant health and the damage from beta will have already been balanced at 85 around that.
General ret comments:
still no gap closer sucks, and with no way to really increase our speed by any significant amount we’ll be chasing every class down, and anyone with a spammable snare/root or offensive dispel (or both) will be a hard counter to ret. RMP? /cry. SLD? /cry. anyways, I am a PvE whore, not pvp, and my experience in high-end rated arena is minimal (i’ve never been over 1850 personally, but I’ve also never really been big into arenas to actually get any real pvp gear.)
As far as raiding changes:
losing DS kinda sucks, honestly. I am going to miss it in my PvE rotation, but thats mostly sentimental value, and it does still have use on 3+ targets (i believe @ 2 targets TV is just ahead, but i need to double check that later).
I really like the idea behind holy power as a sort of paladin CP system, but would like to see more attacks generate it. again, losing true FCFS is going to be weird, but moving into a more static rotation with gaps and filler moves should provide more room to shine for good pve players over the not so good ones. As it stands we’re almost at a full blown static rotation of CS>J>CS>Exo/HW>CS>TV>CS>Exo/HW repeat. something like that (we’ll leave it to the math junkies to really iron out the top rotation, and for Blizzard to get the numbers finalized), but as it stands, its not too bad a system (and with RNG generating holy power on white swings and some specials, it clearly wont be quite THAT static).
@ tharvolde:
haste will increase the passive mana regen (we get more mana, not the raid) from JotW effect, not an increase to replenishment. Basically, as the xpac goes on, we’ll have more mana to play with, which means, as GC said, we’ll start weaving Consecrate into rotations to really maximize DPS, but how will we be balanced around that fact makes me worried, as it sounds EXACTLY like rage scaling which, as we know, can be quite a hassle.
July 25th, 2010 - 6:50 pm
So how is the dispel going to work these days? -One- cast removes ALL magic/whatever effects — but the dispel abilities cost more mana then they used to, to compensate?
July 25th, 2010 - 6:58 pm
The spells that remove buff/debuffs are unchanged except in mana cost and which specs or classes can cast a certain type of removal. Healing specs and all priests are the only ones that can use a defensive magic dispel.
Chance to resist a dispel has been largely removed.
July 25th, 2010 - 11:55 pm
Quote from Exedore:
*… and all priests are the only ones that can use a defensive magic dispel.*
Shouldn’t the defensive magic dispel ability be a holy/disc only talent for priests as well? And give mana burn to shadow priests only. Simple as it is. Game balance at it’s best. =)
July 26th, 2010 - 1:27 am
Well, I guess it’s no longer my job to remove sheep somebody’s sheep. If I’m not ripping people’s faces off their skulls with constant 3-stacks of Templar’s Verdict and pummeling them in the face when they try to heal? It’s the healer’s fault /apparently/. lol!
July 26th, 2010 - 1:30 am
Thinkg– given the cool-down on Repentance, and the fact that it only lasts six seconds.. and it’s dispellable.. and it breaks on damage.. I think it should at least have a longer range. Like.. Death Grip range, or something… unless people think they’re jacking it back up to 10 since they’re slowing combat down?
“HALT FOR THE LONG ARM OF THE LAAAAW(L)!”
July 26th, 2010 - 10:17 pm
@Heglamore of Nathrezim
Wehehe we’re back to ‘You heal, you dispel noob! No, you dispel and you heal!’, though this time we have less utilities to bring. On the other hand all the FotM and new ret paladins will have even more fun: tunnel vision facerolling and now they can even flame/blame healers rightfully, ‘Dispel me, you idiot!’ Taking away Cleanse and nerfing utilities worries only the good old ret paladins who had to fight through vanilla and TBC, PvE and PvP wise. To be honest i don’t really care about the changes. Adopting is what we had to learn long ago. Although if i wanted to play a warrior i would roll one… I wants moar utilitiz! Pewpewpewpewpew is just boring. =P
July 28th, 2010 - 1:58 pm
Look at Zealotry. Now look at Inquisition . After you look them over look atT emplar’s Verdict. DS and Seal of Commando talent.
I don’t know about you guys but, with Holy power. Dear I say that god old patch 1.8 Reckoning bomb and twisting just had a baby ? Well maybe not seal twisting like we were use to but, melee twisting instead.
And look at the top of holy and prot !
This give me wood just looking at these talents.
This is got to be too good to be true, Not buying it yet guys sorry but, for what it’s worth right now.
@#$% YEAH !
July 28th, 2010 - 7:35 pm
I honestly prefer being able to heal, dispel, and rock people in the head; but the problem with having all three, is that all three can’t be strong enough to actually get things done. I remember when they first released the Season 1 Arena Gear for Burning Crusade…
Zero resiliance for two full seasons, and we started Season 3 with half the resiliance of other classes; all because our gear required gross itemization that didn’t leave room for it. I actually used my arena gear to raid for S2, haha. It was like.. free PvE gear.
July 28th, 2010 - 10:28 pm
Quote from Heglamore:
*I honestly prefer being able to heal, dispel, and rock people in the head; but the problem with having all three, is that all three can’t be strong enough to actually get things done…*
Those three (amongst many other abilities) made playing a ret paladin fun through TBC and WotLK even though we weren’t strong enough to get things done (…alone – just think of chasing resto druids >.<). ‘Tunnel vision pewpewpew’ is for warriors and rogues and DKs and… and… and… I like being unique.
July 28th, 2010 - 11:28 pm
@Nyaloka
I agree with the sentimate. We’ll see; I mean, we know we’re not going to just plain suck all out — I mean people whom are dedicated, in any class, have always found ways to be extraordinary.
Blizzard knows the eye of the public is still on Ret Paladins. Fucking them over like in early BC isn’t likely to happen, IMO. I honestly think by the end of beta, we’ll be retardedly overpowered, we’ll rape face for a week of arena, get nerfed, get buffed, get nerfed, get buffed — and end up exactly where we are now, which.. while not ideal, isn’t unplayable or unenjoyable; and we have guarenteed raid spots, and we CAN earn our rated arena gear (unlike Season 3; which was pretty hard-core. I was the first ret paladin on my server to get their S3 weapon without rolling in as Holy to snag it, and that was half way through the season with a Storm-herald NE Warrior (lol@ denying enemy warrior the charge), and a Gladiator resto dro0d.)
July 28th, 2010 - 11:29 pm
In a word: We’ll get along.
I think Blizzard is getting better at this PvP balance thing.. and in rated BGs (like the old Grand Marshal days), class-imbalance is less obvious so long as you have a mix. It’s more about team effort.
July 28th, 2010 - 11:36 pm
@Heglamore
I get your point and i have to admit that ret is not as doomed as it was in TBC or in vanilla where we were taken only to buff Kings in every 5 minutes in Molten Core =) But let me add that loosing utility just to gain more power in arms is just… not the way ret should go imo. Of course we’ll get along but still, having fun while playing is more important (for me that is) than making others cry in BGs and topping DPS meters in any PvE environment. I’d like to see more utilities even if they bring nerfing to our DPS output.
July 28th, 2010 - 11:53 pm
@Exah
That is exactly the build i’m going to pick if these trees go live as they are now on Beta. =)
July 29th, 2010 - 12:37 am
You never know.
Imagine if they changed druids to “removes all root effects” when they shift instead of slowing effects– (since survivability/burst is going up, and they have more time to get away in cheetah form before they die; less flinch requirement.. and a 1/2 speed cheetah is still pretty damned fast)
.. and they change Judgement to an out and out snare. You never know. Stuff happens. They may start basing more of our moves off this ‘Holy Power’ thing.
They’ve got a lot of juggle room, and we’re still very, very early in Beta.
I think our defensive utility is being exchanged for offensive utility. (Controled Spike damage; ala Templar’s Verdict IS a kind of offensive utility.)
July 29th, 2010 - 1:44 am
… about Rebuke:
– Rebuke — 4 seconds
-Repent — 6 seconds
– Rebuke 4 Seconds
-Hammer of Justice — 6 Seconds
– Rebuke 4 Seconds
+
-Possible Warstomp/BE Silence … > . > (I’m Alliance, but you see where this is going, especially if you have a rogue buddy helping you on pounding someone).
Anyone else thinking: “FALC-OWWN PAAAAWNCH!” 4 great justice?
July 29th, 2010 - 1:53 pm
I’m wondering with the wording of Seals of Command. It says causes your Seals to cause 15% dmg whenever you swing. I hope this means ADDITIONAL 15% ;P
July 29th, 2010 - 6:20 pm
@Firann
From what I’ve heard from the beta, it seems like it’s an extra attack, kinda like how seals are an extra attack.
September 3rd, 2010 - 7:35 pm
THIS JUST IN.
RET PALADINS ARE GETTING A NEW MASTERY!!!!!!!!!!!!!!!!!!
from GC: “We have actually changed Retribution’s mastery. Having both it and Inquisition boost Holy damage was giving too much power to things like Exorcism (over which you have very little control) and not enough to things like Templar’s Verdict (which is supposed to be the centerpiece of your rotation). The new mastery will emphasize Templar’s Verdict more.”
SMASHY SMASHY
September 25th, 2010 - 1:09 pm
http://wowtal.com/#k=7BMElrLv.a21.paladin
thats the build i will be using as purely PvE if things stay the way they are
in my opinion, selfless healer should be switched with wrath of the lightbringer, selfless healer made a tier 2 talent and the Damage increase from selfless healer added to improved judgement whilst making improved judgement worth while too. which would be nice for prot too, with a 12% increased damage when holy power is at 3 stacks