Hail, RetPaladin.com!
Tharvolde here stopping by to discuss the recent revelation by Zarhym regarding the upcoming, massive talent tree and mastery overhaul. In the interest of clarity, I’ll simply link the post by Zarhym here (also to be found on www.mmo-champion.com) so you can read it:
http://forums.worldofwarcraft.com/thread.html?topicId=25626290449&sid=
So you’ve read it in its entirety? Are you sure?
Good. Let’s get the proverbial ball rolling then.
First and foremost I am VERY excited for these changes. When Blizzard first announced that they would be removing all “boring” talents from the trees yet keeping them at 51 points deep, I was a bit confused as to how this was truly possible without extensive redesign of existing talents partnered with countless replacements with new ones. It seemed to me that this process would prove to be an uphill and ultimately defeating battle from its very inception.
So what’s new for us?
To properly answer that question, we need to first identify the points presented to us by Zarhym’s post. They are as follows:
- 1) Talent trees will be reduced to 31 points in depth
- 2) The current 51 point talents will almost certainly become the new 31 point talents (with some exceptions of course)
- 3) You will have to choose your specialization at level 10 when you get your first talent point and that tree will become the only tree available for you to put points into until you have spent 31 points within
- 4) Your mastery bonuses will take effect immediately at level 10 based on the specialization you’ve chosen
- 5) Once you have spent your 31st point within your specialization tree, the other two trees will become available for you to allocate points to
- 6) The “Mastery” statistic found on items will not come into play until roughly level 78. This statistic will further enhance the benefits of your mastery bonuses
- 7) From the very first talent point you allocate to your specialization tree at level 10, Blizzard wants you to already feel as though you are truly that specialization. In other words, if you choose Retribution as your specialization then your very first point should be meaningful enough to give you some feel that you are now truly a Retribution Paladin as opposed to a Protection or Holy Paladin.
- 8} Once you have chosen your specialization, you will immediately be rewarded with an ability that is useful and/or defining for that particular talent tree. The ability Retribution Paladins will receive at level 10 was previously going to be Divine Storm but this was recently reverted and now Divine Storm will return to the talent tree, although not as the 31 point talent.
- 9) All passive mastery bonuses are being changed to flat percentages and will no longer scale with the amount of points you allocate to a talent tree
- 10) Each talent tree will have between 38 and 42 total points in them
- 11) 3 points is the most that will ever be spent in any single talent
- 12) Earlier tiers will typically have around 8 points in them whereas higher tiers will have perhaps only 5 points available
- 13) Multiples of 5 will still be used for talent tree progression through the tiers.
- 14) The beta patch that includes all of the above changes will be rolled out in the vicinity of “days” or “weeks” and not in “months” (in other words, it will be out this month some time).
- - Crusader Strike, instead of being baseline at level 1 could instead be awarded for choosing a Retribution specialization at level 10. Alternatively Seal of Command, instead of being talented, could be granted for choosing a Retribution specialization and Crusader Strike could remain baseline.
- - Divine Storm will most likely be the 31 point talent for Retribution
- - The 21 point talent could be an enhancement to Crusader Strike to tie it in with other abilities Retribution might (emphasis on “might” as the true mechanics of Retribution in Cataclysm are yet a mystery) frequently use (i.e. Divine Storm, Judgement, Exorcism or perhaps Holy Shock)
- - Idea 1: Places a debuff on the target that causes successful Holy Shocks done to them to also heal the Retribution Paladin for X% of the damage caused
- - Idea 2: Places a debuff on the target causing the damage of Divine Storm to be drastically increased against them
- - Idea 3: Places a debuff on the target increasing casting speed by X%
- - Idea 4: Places a stacking buff on the Paladin that increases the effectiveness of his or her next Holy Shock (or Judgement or Exorcism or X) by some percentage
- - Idea 5: Places a stacking buff on the Paladin that, once reaching a certain number of stacks, causes the Paladin’s next ability (roll your own here) to have its cooldown immediately reset and its mana cost reduced by some percentage (perhaps 100%)
- - Based on the notion that the very first talent point in Retribution should make the player feel as though they are now a Retribution Paladin as opposed to Holy or Protection, you might see a talent such as Sanctity of Battle or Vengeance make its way to the first tier
- - It has 42 total talent points which means that at level 85 you would still fall 1 point shy of filling out the entire tree even if you wanted to
- - Many of the talents are combined/adjusted talents from the existing trees
- - I realize that at the time that the talent Decree of Ancient Kings becomes available you won’t even have Guardian of Ancient Kings in your spell book yet. I don’t believe this would stop Blizzard from having a talent such as this however at such a depth where you could put your last couple talent points.
- - With Divine Storm becoming the spec-defining ability gained at level 10, I have added a fresh 31 point talent called Path of the Vindicator. I feel this talent would have uses in both PvE and PvP and could both be used defensively as well as offensively.
- - Take a close look at what I’ve done with Righteous Vengeance. I did this just as an example of perhaps something that could be done with otherwise straightforward and/or boring talents. The more points you put in the talent, the less damage it does but over a much shorter time frame. Of course the math could be adjusted accordingly but the idea here is to make the talent in such a way that a PvE Retadin might want only 1 point (50% of a crit’s damage over 16 seconds) since they don’t care about burst whereas a PvP Retadin might want 3 points for the added burst potential.
- - I make no claims as to the “balance” of the talents in the tree other than I gave it a once-over. If a talent seems too underpowered or too overpowered, feel free to comment as such and I can adjust it accordingly. Better yet, create your own talent tree and show us!

I’m still holding out hope that Blizz has something cool in store for us with these talent tree overhauls. The new beta patch should easily be out within the month so, for now, let’s look forward to that.
Swing ‘em hard!


July 7th, 2010 - 9:46 pm
They have already announced it will be DS given at level 10 with your first point in Ret.
July 7th, 2010 - 9:54 pm
since i sniped you on the other thread… repost!
Yayy, new info with the talent changes.
Highlights:
Divine Storm will be given at lv 10 for all “Retribution” paladins.
New “51″ pt talent — ??? (not repentance)
CS/DS at lv 1/10 will be awesome for new rets. A new end-tree talent is certainly exciting.
straight from the blues mouths when asked about the design intent for ret:
“Retribution should feel like Arms Warriors who traded some of their mobility for healing and defenses, and do more holy damage instead of bleeds.” – GC
July 7th, 2010 - 9:56 pm
first! can’t wait for the next beta patch :]
good read
July 7th, 2010 - 10:03 pm
Just a heads up.
http://forums.worldofwarcraft.com/thread.html?topicId=25626290470&sid=1&pageNo=14
“I’m personally not a fan of “You need some easy classes,” nor do I think defensive hybrids work. Ret paladins should feel like Arms warriors who trade off some of their mobility for healing and defenses, and do more Holy damage instead of bleed damage.”
http://forums.worldofwarcraft.com/thread.html?topicId=25626290470&sid=1&pageNo=4
“Divine Storm is a big deal because Retribution paladins get it at level 10. You’ll get a new bottom o’ the tree talent.”
Crusader strike is baseline, divine storm is our class defining ability, and I am 100% clueless on what the hell a non-defensive hybrid with healing and defenses is.
July 7th, 2010 - 10:14 pm
Might wanna edit the article. GC has confirmed DS trainable at 10 with a brand new 31 pt talent for ret.
Source: http://forums.worldofwarcraft.com/thread.html?topicId=25626290470&sid=1&pageNo=4
July 7th, 2010 - 11:07 pm
Less points per talent tree. GOOD.
Max 3 points per talent. GOOD.
More points at the start and less at the end. GOOD.
Everything else? TERRIBLE.
What this essentially does is create 30 classes from 10. Even for a new player, level 10 can be achieved in about 5 hours of gameplay. So shortly after character selection, you’re forced through the equivalent of choosing a class again based on some more text and looking at a few bonuses or abilities. A warrior or paladin can choose (or not choose) protection without ever setting foot inside an instance. Does that make any sense?
July 7th, 2010 - 11:51 pm
Exedore, the best part of the new model is it will simplify the game for new players.
Okay, so you like the idea of being a holy knight. You choose a paladin. You have a great time leveling up to 10, learning the general feel of the class along the way. Now your screen flashes telling you to choose a path. Awesome! Each tree has a description:
-Will you pick Holy and learn to be a paladin who fills the support role by beefing up your healing spells? If you choose this path, you will often be out of the thick of things, but you can still take a few hits.
-How about Protection? You wear the heaviest of plate in order to protect your allies from the front lines, making sure the dragon keeps its attention on you rather than that fragile mage in your party.
-Retribution: you forgo a shield for a massive two-handed weapon, and likewise Holy’s specialization in support, in order to unleash a good ol’ ass-whooping on your foes. Be careful! While the heals and protective spells play a more minor role, they are still very much a part of being a Ret Paladin.
How’s that complicated? I’m sure they’ll do a better job of it than I did. If a new player chooses the wrong tree, he can spend a gold to respec (they’ll probably make this more obvious as well). This isn’t Diablo 2. Also, I’d like to point out that as soon as a player’s first instance begins (a couple hours later when he’s level 15), he immediately needs to play a role, not try to play a hybrid. The dungeon finder feature supports this. If a paladin chose Prot and is trying to be a healer, his party will quickly correct him. If he dislikes his role, he finds his trainer and changes it. Simple.
July 7th, 2010 - 11:57 pm
I’m on board with Hoff here. I’m in love with the changes. My ONLY complaint at all is that you will have a mere 41 talent points to spend at level 85 which means that the specs will be even more cookie-cutter than they are today.
Regardless, I’m very excited for these changes and applaud Blizzard for what I feel is an excellent direction.
July 8th, 2010 - 12:02 am
Awesome picture.
It’s good to see some positive feedback–even on the official forums things have been relatively mild. We won’t know how big these changes really are until that beta patch hits.
With Crusader Strike now baseline and Divine Storm gained for choosing Retribution at level 10, I wonder what will replace them in the tree…
July 8th, 2010 - 12:06 am
I’m updating the talent tree right now to reflect the revelation that Divine Storm is now the Ret specialization ability and adding a new 31 point talent idea.
July 8th, 2010 - 12:27 am
I’ve updated the talent tree with a new 31 point talent that I think would have some very interesting uses for Retribution in both PvE and PvP. I’m now updating the post with some thoughts regarding it.
July 8th, 2010 - 12:40 am
I am casually optimistic since the change fit their design goal.
Regarding cookie cutter specs, this might be handled with the other part of the design goal (which to my knowledge is not changed) that you can not spend all your talent points on DPS in any tree for any class. Blizzard have stated that they want people to be able to choose talents for min/max’ing but not all point can be spent on this.
I have no idea how this could work out, but examples could be this; After 31 points in retribution two paladins have the same theoretical dps, but one choose aura mastery while another choose divine guardian – neither would up their ability to do dps, but both have a utility that is useful in certain situations.
Pure speculation and examples based on existing talents, but I am fairly certain I’ve read GC stating that they do not want all talent points to be used to maximize a role.
Also, first time poster long time reader.
July 8th, 2010 - 12:59 am
Heart of the Crusader and all similar debuffs are going away:
http://blue.mmo-champion.com/t/24702234448/mandatory-raid-buffs-and-debuffs/
July 8th, 2010 - 2:37 am
I think they still have no clue what to do about ret. Still, by all appearances we will be getting divine storm at level 10….so theres that…..
So what the heck are our 21 and 31 pt talents going to be?
July 8th, 2010 - 5:10 am
Nice changes imo. I thought Blizz might make ret fun again looking on the talent tree Tharvolde suggested. Though the 31-talent you added for now isnt good enough. While resetting Divine storm might be better as a lower tier talent, just for the name I hope 31-talent would be a nice passive based on it, i.e:
Divine Retribution
Your melee attacks now have a 40% chance to reset cooldown on Divine Storm. Additionaly while your Guardian of the Ancient Kings is active, the damage of Divine Storm is increased by 20% and when you use Divine Storm, your GotAK also perfoms a Divine Storm dealing holy dmg (equal to player’s Divine Storm dmg) to all enemies in 8 yards around it.
July 8th, 2010 - 7:01 am
@Hofflerand
Ok, seriously, how much would a new player know about a class by level 10? Next to nothing. From the perspective of a new player, if you haven’t played an MMO like WoW before, do you even know what a healer or a tank is like?
It can work if you hold off the selection until level 20 or 25 because by then, a player has enough time and enough experience with various abilities to have a better idea of how all those talents can work. But not level 10.
@Tharvolde
41 talent points is fine. In classic you only had 51, but a lot of the tops of trees were filler or terrible. Now that the talents *should* be better per point and there is more selection at the top of a tree, it will be pretty similar. But I don’t like the artificial restriction of having 31 points in one tree.
Specs are always going to be cookie cutter no matter what Blizzard does. For PvE, there’s always a best spec. For PvP, it’s usually 2 or 3 that are slight variations of each other. Blizzard realizes this and is making the few choices that you do make more meaningful than “what sucks the least”.
July 8th, 2010 - 7:34 am
“if you haven’t played an MMO like WoW before, do you even know what a healer or a tank is like?”
Did you even read Hoff’s comment
? His tank description is perfectly self-explanatory for example (although his Holy one could do with a little work IMHO). And if you don’t know what a “healer” is… well you fail at English for starters.
July 8th, 2010 - 9:48 am
@Exedore
The only thing I can truly agree with you on is that I don’t particular care for the mandatory 31 points in a tree prior to being able to put points elsewhere but I do see why it is being done and it makes sense. As far as not truly knowing what a “tank” is like (as an example) there is no harm in trying it out and respeccing if you don’t like it.
July 8th, 2010 - 9:51 am
BTW
My build of 31 points in the Retribution tree I made: http://www.war-tools.com/t69030.html?b=90322322c12131302211
July 8th, 2010 - 10:04 am
@Exedore
“From the perspective of a new player, if you haven’t played an MMO like WoW before, do you even know what a healer or a tank is like?”
I never used the words healer or tank, did I? Although, it actually might not be a bad idea to gently expose newbies to these terms before more experienced players start beating them over the head with them. Anyway…by level 10, with some decent hand-holding via a UI walk-through, if I were new to MMO’s I think I’d do alright. But, even if I didn’t, making mistakes is what being new is all about. Fortunately it’s easy in WoW to fix those mistakes.
“It can work if you hold off the selection until level 20 or 25 because by then, a player has enough time and enough experience with various abilities to have a better idea of how all those talents can work. But not level 10.”
I’d rather players have a few levels to learn how to use their new toys before entering Deadmines. If it were the way you wanted it, players would already be past SFK by the time Blizzard starts trying to teach roles. No, those roles should be implemented much earlier so players can be guided into their them early on.
How about experienced players rolling an alt? I’m finally excited to seriously level a second class because of this. Level 10 is perfect for us.
July 8th, 2010 - 12:37 pm
Reading an article like this makes me wonder if the posters here ever actually read sites like mmo-champion or elitist jerks. I can’t recall a time I went to this site and saw a news article that was correct in its entirety.
For a site that gets so many uneducated viewers looking for more info, you guys should really be ashamed to post articles as ill-informed as this.
July 8th, 2010 - 4:28 pm
@Xyrm
I seriously considered just deleting your comment but, alas, freedom of the press won over in my mind as you have the right to your opinion.
My question to you would be the following: what exactly about this blog posting is ill-informed? I literally pulled the points from Zarhym’s post one by one and relayed them here on RetPaladin.com. Outside of this, the article is supposition and brainstorming so the concept of being ill-informed doesn’t even apply. What is it about the article that is ill-informed in your mind?
July 8th, 2010 - 5:52 pm
damn Tharvolde the talent tree you made gave me hope for ret
. Lets hope blizz doesnt tarnish it
July 8th, 2010 - 5:53 pm
Tharvolde, haven’t you heard?
Blizzard is implementing their RealID system on the Official WoW forums which will display the poster’s registered full names, in an attempt to combat and alleviate the effects of trolling, flaming etc.
As a result, many such as Xyrm will migrate to other forums such as ours in a continued effort to provoke and agitate the discussions at hand with unsurpassed idiocy and bigotry. ^^
July 8th, 2010 - 6:00 pm
@Maikeru
Thanks
. I just combined a few existing talents into one (such as Eye for an Eye and Vindication), rearranged things, added a few new concepts (such as Path of the Vindicator and Decree of Ancient Kings) and ensured that the tree adhered to the rules Zarhym laid out for all talent trees (38-42 points, 31 point depth, no more than 3 points per talent, etc).
July 8th, 2010 - 6:10 pm
The Path of the Vindicator is a great idea, it has PvE and PvP uses so it anyone will take it 2. I think the idea is original. (I can think of a kickass animation of it to) Watch blizz will take the idea and put forbearance on it :/
July 8th, 2010 - 6:52 pm
Small Update:
Blizzard stated that it will still be 5 points/tier to progress.
July 8th, 2010 - 6:56 pm
Nice updates man ;D i’m full of hopes now ;D
and the Ghostcrawler’s post: Ret like a Arms warrior with holy dmg
OMG!
July 8th, 2010 - 7:13 pm
I’ll add that to the posting. Thanks, Exedore.
July 8th, 2010 - 7:28 pm
Ghostcrawler’s post slightly confuses me:
“I’m personally not a fan of “You need some easy classes,” nor do I think defensive hybrids work. Ret paladins should feel like Arms warriors who trade off some of their mobility for healing and defenses, and do more Holy damage instead of bleed damage. ”
Note that he says that instead of being defensive hybids, Ret paladins should feel more like arms warriors.
That part I get, and excites me.
Ghostcrawler then states “Ret paladins should feel like Arms warriors who trade off some of their mobility for healing and defenses” Now does that go with his previous notion of how he doesn’t want defensive hybrids to work.
Call me crazy, but isn’t healing and defenses, a defensive hybrid?
July 8th, 2010 - 9:04 pm
@Azium
Give some respect to xyrm buddy. Maybe he never posts here but he is one of the few real good ret pallies out there and he contributed a lot to ret community using EJ forums.
July 8th, 2010 - 10:46 pm
@Uthere
That’s fine, but he has got to learn to post with respect to receive respect :]
July 9th, 2010 - 2:57 am
Just as usual, your bunch of jolly idiots loses over internet nerd rage. tearing down a pro and you don’t even know who he is. Shame on you. Ever since slayton stopped running this site fulltime, you guys have just gone downhill. Heres to your long awaited downfall, along with your corporate overlords you can’t seem to live without.
July 9th, 2010 - 6:41 am
@xyrm2
Under the assumption that xyrm2 = xyrm and that you perhaps thought you should append a digit to your name to denote it was your second comment, I’d point out that you didn’t offer a single point of being “ill-informed” as you originally claimed. If this article is ill-informed then Zarhym is ill-informed.
The burden of proof always lies squarely on the shoulders of the one making the claim. Your claim is that this article is ill-informed and if you intend for anyone here to subscribe to that claim you’re on hook for evidence.
July 9th, 2010 - 7:36 am
Isn’t the 31 point talent for Ret going to be called “Fist of God” or something like that?
July 9th, 2010 - 7:47 am
I haven’t heard anything official yet, Eddiefury, but I’d certainly be interested to find out. Do you have any sources?
July 9th, 2010 - 8:24 am
@Eddiefury
I doubt it would be called “Fist of God” because in lore the majority of the Paladins and Priests dont believe in a God, they believe in the Light XD. Horray for being a lore nerd?
July 9th, 2010 - 10:05 am
@xyrm
No one cares if you’re a pro if you’re going to act like a dick. And people will tear you down happily if you continue to exemplify the qualities of a troll, no matter how amazing you are at a video game.
July 9th, 2010 - 11:19 am
raid bosses cant be stunned, making the 51 pt talent a little weak, also i dont see us getting another CD when we already have wings.
As far as the defensive hybrid thing, I see it this way:
the warrior already has a number of abilities to get around a fight very quickly, charge, intercept, leap (was this confirmed? i don’t recall). While a paladin may only have one gap closer plus JoJ/HoF to stick on targets: less mobility
Damage ~ Damage
While the warrior has shouts and shield moves to not die, and MS(20%), the paladin has so much more in terms of utility: bubble, dsac, AM, healing (passive or not), Hand of Sacrifice etc. more defensive abilities, judgment, blessings… all that jazz.
seems like an ok model to me. As long as both classes are presented a basic toolkit to do their job as melee classes (way into combat quickly(rumored), interrupt(confirmed), way to stay on target (existing), than i don’t see flavor changes such as that being that big a deal.
July 9th, 2010 - 8:52 pm
Your sadly mistaken if thats all you think warriors bring compared to ret…Assuming your talking about cataclysm, we dont know if they will have a UA like ability to add ontop of MS…I cant speak for cataclysm, but atm…in high end gear for both pvp/pve War>>>Ret damage wise…overall warriors bring better utility (ms/snare/interupt/charge stuns/intervene/fear/50% reduced spell damage(atm)/spell reflect/decent heal (30% of health)/Shield Wall/ Defence Stance
July 9th, 2010 - 10:58 pm
http://forums.worldofwarcraft.com/thread.html?topicId=25626189921&sid=1
Couple of NEW updates found here, seems DS will still be a talent, BUT not the 31 pointer, and talk of 3 NEW ret abilities.
July 10th, 2010 - 12:15 am
After further reflection, we don’t think Divine Storm makes a good level 10 Ret ability. It really wants to be an AE attack, and it’s just hard to make an AE attack a signature ability usable in as many situations as a signature attack deserves to be.
Divine Storm will probably go back into the talent tree. It won’t be the 31-point though. Both the 31-point and the 10 ability need to have more single-target use. That means something like 3 new abilities for Retribution and several new or modified talents on top of that. Crazy.
As you can see, we’re still iterating a lot on paladins. Our lack of communication is because things are changing quickly, so it doesn’t make a lot of sense to share it all until things feel a little more stable.
http://forums.worldofwarcraft.com/thread.html?topicId=25626189921&pageNo=4&sid=1
July 10th, 2010 - 1:06 am
ehh, looks like my UA coment was shot down pretty quick by GC, as it is now confirmed to be gone in cataclysm, point still standing anyhow…warriors have more utility then given credit for
July 10th, 2010 - 1:30 am
Last night (where I am), it appears that Divine Storm as a level 10 Retribution spec-defining ability was re-evaluated, and is no longer on the cards, it will be implemented lower down the talent tree, according to this blue post:
“After further reflection, we don’t think Divine Storm makes a good level 10 Ret ability. It really wants to be an AE attack, and it’s just hard to make an AE attack a signature ability usable in as many situations as a signature attack deserves to be.
Divine Storm will probably go back into the talent tree. It won’t be the 31-point though. Both the 31-point and the 10 ability need to have more single-target use. That means something like 3 new abilities for Retribution and several new or modified talents on top of that. Crazy.
As you can see, we’re still iterating a lot on paladins. Our lack of communication is because things are changing quickly, so it doesn’t make a lot of sense to share it all until things feel a little more stable.”
http://blue.mmo-champion.com/t/25626189921/retribution-paladin-s-whats-your-opinion
P.S. 3 new abilities? Fun!
July 10th, 2010 - 6:36 am
Updated. Thanks, all
July 10th, 2010 - 9:18 am
We already know Retribution is getting an interrupt, somewhere…so make that 2 new abilities.
As an aside, being a hybrid class means we combine two other classes–in our case, warrior and priest. Baseline abilities will probably make or break us, because the more abilities the core class has, the less specialized our talent trees can be, all in the name of balance.
July 10th, 2010 - 10:18 pm
Forbearance is going to be re-evaluated.
http://forums.worldofwarcraft.com/thread.html?topicId=25968668132&sid=1
July 10th, 2010 - 10:53 pm
@ xyrm.
You may claim that the followers and posters of this forum are ill-informed but if the top rated arena player in the world right now (Vanguards) uses this website, based on logic he must be ill-informed.
Though I have never heard of you, it seems there is support that you are a respected ret paladin, kudos to you. However;
I ask you this, if Vanguards is ill-informed, and clearly better than you… what does that make you.
Ponder it.
-Illyus
July 10th, 2010 - 10:54 pm
“It [Forbearance] will be reevaluated.”
straight from the crabman’s mouth.
woo. more good ret news.
on topic, interrupt, rumored gap closer and 1 more, probably a new single target attack to help fill the gap left by a 55% DS, which likely wont be getting the meteor-effect treatment… then again, we also have holy shock.
Maybe I’m just getting my hopes up too high, but i really am very excited to see the new paladin spells and trees. plus we get a giant sword wielding gargoyle angel monster to beat up the bad men for us.
July 11th, 2010 - 2:53 am
@ Overweight
I wonder what mob type, our guardian would be.
It obviously cannot be like the Undead DK garg, being a guardian of the light.
If humanoid, which I doubt it would be, it would suck to have it polied and feared for it’s whole duration.
If it’s elemental, it would get banished or binded (bind elemental, new shaman skill)
I’m crossing my fingers that it would be in the unknown catagory that the Naaru is in, such as A’dal, being composed of light and all; if this is the case, then our guardian will not be affected by any of the listed ccs above which would be pretty nice.
July 14th, 2010 - 9:06 am
GC said they want to make AoE damage and single target DPS have separate buttons to push. Meshing single target DPS with Ret’s AoE dps button seems a little off goal for them. If what is being suggested here goes live then Ret will suck on single targets and be some sort of freaks for aoe stupidity. Personally, i’ll play my warrior.
July 14th, 2010 - 9:11 am
- With Divine Storm becoming the spec-defining ability gained at level 10, I have added a fresh 31 point talent called Path of the Vindicator. I feel this talent would have uses in both PvE and PvP and could both be used defensively as well as offensively.
^ This does nothing for PvE it’s solely and directly related to PvP. You cannot daze a boss.
July 14th, 2010 - 9:15 am
oops quoted wrong one, you know what one i’m refering to tho.