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	<title>Comments for Retribution Paladins</title>
	<atom:link href="http://www.retpaladin.com/warcraft/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.retpaladin.com/warcraft</link>
	<description>I did the research so you don't have to.</description>
	<pubDate>Thu, 11 Mar 2010 20:02:00 +0000</pubDate>
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		<title>Comment on Revisiting Predictions for S8 by Tharvolde</title>
		<link>http://www.retpaladin.com/warcraft/2010/02/revisiting-predictions-for-s8/#comment-14413</link>
		<dc:creator>Tharvolde</dc:creator>
		<pubDate>Wed, 10 Mar 2010 18:37:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.retpaladin.com/warcraft/?p=243#comment-14413</guid>
		<description>@kookamonga

I run it from time to time just for fun.  It's extremely faceroll, no doubt but it's a lot of fun.  The games last no more than 1 minute each and your Warrior will ALWAYS be the DPS target while you will ALWAYS be the CC target.

Basically, you will be killing whatever is the easiest for the both of you to stay on.  Trinket the first CC and immediately pop Divine Sacrifice and Avenging Wrath.  Try and not lead with Avenger's Shield but rather use it after your Warrior has exhausted both Charge and Intercept (and possibly Warstomp if applicable).  Don't worry too much about cleansing anything unless it is a CC on your Warrior like Polymorph.  Instead, just give him Freedom and faceroll your way to a kill.

Disc Priests are probably your easiest healer to kill.  Generally, any comp with a target not having any real "reset" cooldowns (Ice Block, Divine Shield, Deterence) should be easy.  Just get on that target and train your way to victory.  Your losses will come against teams with spammable CC and/or spammable control mechanics (Mages come to mind here as do Warlocks).  The majority of our losses actually came to Druid/Warlock, Paladin/Warlock, Paladin/Hunter or Paladin/Warrior.

Have fun killing Disc Priest's through Pain Suppression :).</description>
		<content:encoded><![CDATA[<p>@kookamonga</p>
<p>I run it from time to time just for fun.  It&#8217;s extremely faceroll, no doubt but it&#8217;s a lot of fun.  The games last no more than 1 minute each and your Warrior will ALWAYS be the DPS target while you will ALWAYS be the CC target.</p>
<p>Basically, you will be killing whatever is the easiest for the both of you to stay on.  Trinket the first CC and immediately pop Divine Sacrifice and Avenging Wrath.  Try and not lead with Avenger&#8217;s Shield but rather use it after your Warrior has exhausted both Charge and Intercept (and possibly Warstomp if applicable).  Don&#8217;t worry too much about cleansing anything unless it is a CC on your Warrior like Polymorph.  Instead, just give him Freedom and faceroll your way to a kill.</p>
<p>Disc Priests are probably your easiest healer to kill.  Generally, any comp with a target not having any real &#8220;reset&#8221; cooldowns (Ice Block, Divine Shield, Deterence) should be easy.  Just get on that target and train your way to victory.  Your losses will come against teams with spammable CC and/or spammable control mechanics (Mages come to mind here as do Warlocks).  The majority of our losses actually came to Druid/Warlock, Paladin/Warlock, Paladin/Hunter or Paladin/Warrior.</p>
<p>Have fun killing Disc Priest&#8217;s through Pain Suppression :).</p>
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		<title>Comment on A more solid Retmed spec - so many Paladin changes! by kookamonga</title>
		<link>http://www.retpaladin.com/warcraft/2010/02/a-more-solid-retmed-spec-so-many-paladin-changes/#comment-14387</link>
		<dc:creator>kookamonga</dc:creator>
		<pubDate>Tue, 09 Mar 2010 17:54:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.retpaladin.com/warcraft/?p=244#comment-14387</guid>
		<description>hmm. after looking at it all, how are you on mana? I feel like with youre gear and spec set up youre going to be running oom real fast</description>
		<content:encoded><![CDATA[<p>hmm. after looking at it all, how are you on mana? I feel like with youre gear and spec set up youre going to be running oom real fast</p>
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		<title>Comment on Revisiting Predictions for S8 by kookamonga</title>
		<link>http://www.retpaladin.com/warcraft/2010/02/revisiting-predictions-for-s8/#comment-14365</link>
		<dc:creator>kookamonga</dc:creator>
		<pubDate>Mon, 08 Mar 2010 18:03:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.retpaladin.com/warcraft/?p=243#comment-14365</guid>
		<description>@tharvolde are you running a protret/arms combo for 2s O_o seems a little odd. can you give me some details on that? i know a an extremely pro arms warrior and im thinking of trying this out</description>
		<content:encoded><![CDATA[<p>@tharvolde are you running a protret/arms combo for 2s O_o seems a little odd. can you give me some details on that? i know a an extremely pro arms warrior and im thinking of trying this out</p>
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		<title>Comment on A more solid Retmed spec - so many Paladin changes! by Astalnar</title>
		<link>http://www.retpaladin.com/warcraft/2010/02/a-more-solid-retmed-spec-so-many-paladin-changes/#comment-14104</link>
		<dc:creator>Astalnar</dc:creator>
		<pubDate>Mon, 01 Mar 2010 17:57:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.retpaladin.com/warcraft/?p=244#comment-14104</guid>
		<description>I don't want to sound like it, but it looks to me a lot like new version of Shockadin build. But that is just my modest oppinion.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t want to sound like it, but it looks to me a lot like new version of Shockadin build. But that is just my modest oppinion.</p>
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		<title>Comment on A more solid Retmed spec - so many Paladin changes! by Orio</title>
		<link>http://www.retpaladin.com/warcraft/2010/02/a-more-solid-retmed-spec-so-many-paladin-changes/#comment-14100</link>
		<dc:creator>Orio</dc:creator>
		<pubDate>Mon, 01 Mar 2010 09:17:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.retpaladin.com/warcraft/?p=244#comment-14100</guid>
		<description>Ok, i guess i see the point as a "jack of all trades" - build</description>
		<content:encoded><![CDATA[<p>Ok, i guess i see the point as a &#8220;jack of all trades&#8221; - build</p>
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		<title>Comment on A more solid Retmed spec - so many Paladin changes! by Odinsblade</title>
		<link>http://www.retpaladin.com/warcraft/2010/02/a-more-solid-retmed-spec-so-many-paladin-changes/#comment-14088</link>
		<dc:creator>Odinsblade</dc:creator>
		<pubDate>Sun, 28 Feb 2010 18:05:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.retpaladin.com/warcraft/?p=244#comment-14088</guid>
		<description>Well, let's start by saying shield of the righteous does equal damage to crusader strike since it ignores armor and we now have that :-)</description>
		<content:encoded><![CDATA[<p>Well, let&#8217;s start by saying shield of the righteous does equal damage to crusader strike since it ignores armor and we now have that <img src='http://www.retpaladin.com/warcraft/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /></p>
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		<title>Comment on A more solid Retmed spec - so many Paladin changes! by Orio</title>
		<link>http://www.retpaladin.com/warcraft/2010/02/a-more-solid-retmed-spec-so-many-paladin-changes/#comment-14082</link>
		<dc:creator>Orio</dc:creator>
		<pubDate>Sun, 28 Feb 2010 13:34:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.retpaladin.com/warcraft/?p=244#comment-14082</guid>
		<description>"Absorb What Is Useful; Reject What Is Useless " - Bruce Lee
I am just trying to completely understand the strengths of this quite unusual spec :)

"Ret-Med" compared to normal Ret-spec

Pros:
+ Better healing output
+ More Exo damage, because of more spellpower
+ More armour because of shield
+ Both Aura-Mastery and Divine Guardian

Cons:
- No Crusader, no Divine Storm, spellpower weapon = much lower damage output


Am i missing something?

It seems to me that the main point behind the spec is that "Sheath of Light" lets you get a decently high amount of both AP and Spellpower, unlike the Shockadin-spec where you are forced to run in full spellpower gear.
So you can pull off pretty solid heals because of your spellpower with the extra healing talents, however i can't quite see how you manage to make full use of that benefit of having alot of Attack Power, when you use 1-hand spellpower weapon over 2-hander + crusader strike?

Don't get me wrong, I am all for trying out new ideas and exploring every unusual options, i just can't see the major advantage of not going 2-hand + crusader to make optimal use of your ret-gear.</description>
		<content:encoded><![CDATA[<p>&#8220;Absorb What Is Useful; Reject What Is Useless &#8221; - Bruce Lee<br />
I am just trying to completely understand the strengths of this quite unusual spec <img src='http://www.retpaladin.com/warcraft/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>&#8220;Ret-Med&#8221; compared to normal Ret-spec</p>
<p>Pros:<br />
+ Better healing output<br />
+ More Exo damage, because of more spellpower<br />
+ More armour because of shield<br />
+ Both Aura-Mastery and Divine Guardian</p>
<p>Cons:<br />
- No Crusader, no Divine Storm, spellpower weapon = much lower damage output</p>
<p>Am i missing something?</p>
<p>It seems to me that the main point behind the spec is that &#8220;Sheath of Light&#8221; lets you get a decently high amount of both AP and Spellpower, unlike the Shockadin-spec where you are forced to run in full spellpower gear.<br />
So you can pull off pretty solid heals because of your spellpower with the extra healing talents, however i can&#8217;t quite see how you manage to make full use of that benefit of having alot of Attack Power, when you use 1-hand spellpower weapon over 2-hander + crusader strike?</p>
<p>Don&#8217;t get me wrong, I am all for trying out new ideas and exploring every unusual options, i just can&#8217;t see the major advantage of not going 2-hand + crusader to make optimal use of your ret-gear.</p>
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		<title>Comment on A more solid Retmed spec - so many Paladin changes! by Odinsblade</title>
		<link>http://www.retpaladin.com/warcraft/2010/02/a-more-solid-retmed-spec-so-many-paladin-changes/#comment-14076</link>
		<dc:creator>Odinsblade</dc:creator>
		<pubDate>Sun, 28 Feb 2010 04:51:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.retpaladin.com/warcraft/?p=244#comment-14076</guid>
		<description>a hybrid fighting system and life philosophy founded by Bruce Lee in 1967 with direct, non classical, and straight forward movements. Jeet Kune Do is primarily an open hand system. The system works on the use of different 'tools' for different situations. These situations are broken down into ranges (Kicking, Punching, Trapping, &#38; Grappling), with techniques flowing smoothly between them. Also, it is referred to as a "style without style". Unlike more traditional martial arts, Jeet Kune Do is not fixed or patterned, and is a philosophy with guiding thoughts.

It's time we evolved as paladin &#62;:-D</description>
		<content:encoded><![CDATA[<p>a hybrid fighting system and life philosophy founded by Bruce Lee in 1967 with direct, non classical, and straight forward movements. Jeet Kune Do is primarily an open hand system. The system works on the use of different &#8216;tools&#8217; for different situations. These situations are broken down into ranges (Kicking, Punching, Trapping, &amp; Grappling), with techniques flowing smoothly between them. Also, it is referred to as a &#8220;style without style&#8221;. Unlike more traditional martial arts, Jeet Kune Do is not fixed or patterned, and is a philosophy with guiding thoughts.</p>
<p>It&#8217;s time we evolved as paladin &gt;:-D</p>
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		<title>Comment on A more solid Retmed spec - so many Paladin changes! by Odinsblade</title>
		<link>http://www.retpaladin.com/warcraft/2010/02/a-more-solid-retmed-spec-so-many-paladin-changes/#comment-14075</link>
		<dc:creator>Odinsblade</dc:creator>
		<pubDate>Sun, 28 Feb 2010 04:49:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.retpaladin.com/warcraft/?p=244#comment-14075</guid>
		<description>At this point in the game, I think the cleanse GCD on your 100% arp war to keep him mobile and out of CC does more damage than a crusader strike. I noticed in a post above us that a paladin states a flaw in this spec by saying we had to go in LOS to burst which will get us cc'ed, but isn't it the other way around? As standard Ret I feel like I am being either trained the whole match or CC'ed and laughed at the whole game. It feels like I am not contributing and I can not adapt and LOS efficiently. This fixes that and gives me all of the tools I need to support my team. I can bob in and out of LOS tossing cleanses, repentances, judge nuking, hammer, and to use any utility I need at any given point. 

This spec was inspired by Bruce Lee.

You must flow like water and not be limited to one stance.

It's Ret Kune Do, the way of intercepting fist!

http://en.wikipedia.org/wiki/Jeet_Kune_Do</description>
		<content:encoded><![CDATA[<p>At this point in the game, I think the cleanse GCD on your 100% arp war to keep him mobile and out of CC does more damage than a crusader strike. I noticed in a post above us that a paladin states a flaw in this spec by saying we had to go in LOS to burst which will get us cc&#8217;ed, but isn&#8217;t it the other way around? As standard Ret I feel like I am being either trained the whole match or CC&#8217;ed and laughed at the whole game. It feels like I am not contributing and I can not adapt and LOS efficiently. This fixes that and gives me all of the tools I need to support my team. I can bob in and out of LOS tossing cleanses, repentances, judge nuking, hammer, and to use any utility I need at any given point. </p>
<p>This spec was inspired by Bruce Lee.</p>
<p>You must flow like water and not be limited to one stance.</p>
<p>It&#8217;s Ret Kune Do, the way of intercepting fist!</p>
<p><a href="http://en.wikipedia.org/wiki/Jeet_Kune_Do" rel="nofollow">http://en.wikipedia.org/wiki/Jeet_Kune_Do</a></p>
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		<title>Comment on A more solid Retmed spec - so many Paladin changes! by Orio</title>
		<link>http://www.retpaladin.com/warcraft/2010/02/a-more-solid-retmed-spec-so-many-paladin-changes/#comment-14065</link>
		<dc:creator>Orio</dc:creator>
		<pubDate>Sat, 27 Feb 2010 19:47:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.retpaladin.com/warcraft/?p=244#comment-14065</guid>
		<description>Yes, well it just puzzles me where this support burst comes from seeing the spec miss Holyshock, Crusader Strike and Divine Storm. It leaves Odinsblade with just Judgement and Shield of Righteousness and with a spellpower weapon and shield, both these attacks will do very, very little damage on demand.
I would think that to make this spec work the best you should swap items around, so you'd run with a 2-hander and crusader strike and then just replace a few Ret-piece for some extra spellpower ones, to keep your healing high. That way you would heal just as well, deal WAY more damage and only lack the small extra amount of armour from the shield.</description>
		<content:encoded><![CDATA[<p>Yes, well it just puzzles me where this support burst comes from seeing the spec miss Holyshock, Crusader Strike and Divine Storm. It leaves Odinsblade with just Judgement and Shield of Righteousness and with a spellpower weapon and shield, both these attacks will do very, very little damage on demand.<br />
I would think that to make this spec work the best you should swap items around, so you&#8217;d run with a 2-hander and crusader strike and then just replace a few Ret-piece for some extra spellpower ones, to keep your healing high. That way you would heal just as well, deal WAY more damage and only lack the small extra amount of armour from the shield.</p>
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