Ferraro, your friendly neighborhood Paladin here!
How y’all doing? Everyone enjoying the amazing expansion? Most of you should be at least 74 by now. Some of you are already 80 and hitting Naxx. In about a week or so the big rush will finally be over, and when the dust settles it’ll be back to raiding and gathering and farming for epics as well as hitting Battlegrounds again for honor and marks. That said, it’s time to start looking at the finer aspects of leveling and playing your class. First up: Glyphs.

When Ghostcrawler makes a glyph…
It’s no secret: Most of our Glyphs are… mediocre to say the least. The ones that really bug me are Glyph of Crusader Strike, Glyph of Blessing of Kings, and Glyph of Sense Undead. The first two may seem like odd choices considering mana is an issue with us (more so in certain specs than others). But reducing the mana cost of Blessings is flat-out pointless since 99.9% of the time that you’re handing out Greater Kings, you’re out of combat anyway, and mana isn’t an issue. Glyph of Sense Undead? 1% extra damage when Sense Undead is active? It’s just uninspired for the potential it could have. I could see it being useful if it was something along the lines of, “Reduces damage taken by Undead by 3% when Sense Undead is active,” or something like that. Prot Pallies didn’t get much love as it is anyway, and it would help close some of the mitigation gap from Warriors through the first big raid, Naxx. And even though Glyph of Crusader Strike isn’t out-of-this-world terrible, it just hurts considering what it used to be, which was bonus damage on stunned targets.
[Warning: Rough napkin math ahead. Hard hats, everyone.]
On my level 70 Paladin, CS costs me about 170 mana, give or take. So 20% off that is, what… 34? So I’m saving 34 mana every 6 seconds. Now assuming I pop CS whenever it’s up, over a 5 minute fight that’s about 1700 mana - Or in other words, a little more than two Consecrates. You can see how this isn’t really that big of a deal, especially considering we get Divine Plea at 71. With a 6198 mana pool, Divine Plea kicks back over 7,747 mana over the course of those same 5 minutes. And none of this is taking into account what Replenishment, Judgements of the Wise, Spiritual Attunement, various uses of Seal of Wisdom, Judgement of Wisdom and Blessing of Wisdom can do. The last thing we need or want on a DPS Glyph is any sort of mana reduction. Give us burst, give us a higher coefficient, give us a chance to proc an extra attack, give us anything. And what’s even worse is that this is a Major Glyph. *sigh* But the option to reduce the mana cost on one of our key attacks is Blizzard’s admission that we have a slight mana problem.
Glyph of Hammer of Justice seems a bit blase as well. One extra second? For a Major? 3 seconds, definitely. 2 seconds, maybe. One? Meh. Don’t get me wrong, I’ve been in plenty of Arenas where the fight has been decided by a single extra second of CC or one moment of action or mere inches of distance. But to take up a slot with this instead of, say, Glyph of Judgement isn’t going to fly with me.

Glyph of Falcon Punch would solve all of our PvP problems. FOREVER.
With the recent nerf to Hammer of Wrath, using it’s Glyph to add some distance ain’t so bad for tagging those Rogues trying to sprint away with your RV DoT on it. And Glyph of Turn Evil - which makes your Demon and Undead fear spell instant - is pretty money. Nothin’ like trying to fear a Warlock or it’s Felhunter only to get locked out at the last milisecond. That, and Glyph of Exorcism are situational, but when that situation arises, they’re invaluable. As for Glyph of Seal of Blood, isn’t that 10% of… 10%? So wouldn’t that mean 11% from SA? If it is, that’s pretty awful.
But the Glyph that’s getting the most attention both positive and negative is Glyph of Flash of Light. A lot of people hate it. I’m not one of those people. On the same token, I don’t think it’s the end-all be-all Glyph for Paladins of any spec. I currently have a three 72+ Paladins of each spec, and oddly enough the one I get the most use out of Glyph of FoL is Holy. Now before you grab your pitchforks and torches and kick my door down while screaming, “HERETIC!” at the top of your lungs, let me clarify: GoFoL (Glyph of Flash of Light) IS NOT a primary choice for a Paladin Glyph going into healing, especially while leveling and doing 5-mans. It’s a highly advanced Glyph for Holy Paladins, and really only useful if you’re not the assigned MT healer. I wouldn’t suggest this Glyph for cutting-edge content raiding since min/maxing is so important. However, in certain scenarios, GoFoL is a blast. My guild had KJ on farm months before the Nerf Patch hit, so you can imagine how boring Sunwell and buying other guild’s Illidan raid ID became. So stepping aside to let the other Paladin be MT healer, I popped in GoFoL and went in as OT and raid healing. Not only was it fun due to the refreshing change in play style, but also surprisingly effective. I topped meters on trash, and topped all Paladins on boss encounters by a long shot (i.e. +7%). But do I use it now, from 71-80? No. Will I use it in Naxx and beyond? Probably not. Down the road? Absolutely. Still, the Glyph needs to be improved to be legitimately viable in all circumstances.
But this isn’t Holypaladinstuff.com, right? This is Retpaladin.com. So is GoFoL good for Ret? Well, considering Sheath of Light coefficients, most say no. It’s widely known that doing anything outside of our DS-CS-J rotation puts is in a bad spot quickly with mana, and counting on an Art of War/FoL with only half it’s initial kick is kinda rough. Still, the HoT is okay, if not underwhelming. SoL procs off crits, so having 2k+ AP would help tremendously in FoL’s effectiveness. Plus, it adds yet another magic buff on you that gets in the way of a dispeller or pet that tries to eat it’s way to your Hand of Freedom. So it can have it’s uses if used by a resourceful player.

Glyph of Bauer Power would make your life suddenly miserable once an hour for plot purposes.
So what do you guys think? What’s your favorite Glyph? Which ones do you hate and have no idea why they exist? And more importantly, if you could either make a new Glyph or alter the mechanics of an existing one, what would you do? There’s a catch though: It can’t involve direct damage (+20% to RV ticks, etc.). That would be too easy. Something along the lines of, “Glyph of Avenging Wrath - Your wings give you the ability to leap to a target every 10 seconds. Range - 10 yards.” That’s a ridiculous example, but that’s what I’m talkin’ about. Adding damage is boring; Gimme something clever and full of utility here. Even funny. The person with the best idea get a super-cool neato-special totally-keen and far-out Cracker-Jack prize from King Slayton himself. What’s the prize you ask? It’s a bomb that makes people dance for one minute from the Warcraft Card Game. 50 charges. And it works on raid bosses (not really, but how cool would that be?).
Maybe if that were a Glyph…
So there’s your contest for some amg phat lewtz: Best suggestion for a new Glyph of alteration of an existing one. Get to it! And don’t forget to visit our forums!
♥ Ferraro