Hey there everybody! I hope all of you who managed to go to Blizzcon had a good time! I’ve never had so much fun standing in lines in my entire life!
There have been a lot of blue posts and discussion flying around since / during Blizzcon by both the developers and communities, so I’m going to compile the major points here and give everybody my two cents!

Blizzcon Q&A (Paladin) :
Q: “If you decided to cut out abilities for prot or ret paladins due to rotations being too complex, what would they be?”
A: We’ve been looking, we probably could take out Avenging Wrath and bake that into Zealotry. Same thing with Inquisition, we could move that somewhere else.
Verdict : Bad. There are a few problems with both the question, and the answer given. Currently, our rotation isn’t “complex” whatsoever. We only have a few buttons for single target DPS, even less than what we had before 4.0. There is no complexity to playing a Ret now, but rather fast acting fingers and a head that can manage the complete and utter nonsense of not proccing Divine Purpose for 5 attacks in a row.
As for the response, merging AW and Zealotry would be a terrible idea. I dislike Zealotry in it’s current form (and purpose thanks to Divine Purpose), but then we’d only be using it for the sake of popping our wings. It’d be a glorified wings buff, nothing else! At least they’re trying to make it a reasonable 31pt talent, they might be close to making it bearable soon!
This question should have went like this : “If you decided to cut out Divine Purpose for Ret Paladins due to rotations being too finicky and RNG orientated, what changes would you make to the other abilities?”
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Q: “Zealotry clashes with Ret’s mastery and the Divine Purpose talents. It’s sort of reducing how many Crusader Strikes we can generate (wat?). Do you feel it’s clashing, or that you’ll reevaluate it as a talent?”
A: We’re looking at it. Some people claim it’s not a dps increase at all, but we’re confused by that. We might change it so Divine Purpose procs 3 Holy Power while Zealotry is up.
Verdict : Meh. Why not just have Zealotry give you HP and be off the GCD? Why is Divine Purpose still in the game?
The question was badly formulated, but the response was a tad bit more perplexing. Zealotry isn’t much of a DPS increase in it’s current form, even with all of the changes that have went down. In the big scheme of things, it’ll give you an extra TV or two (or even three!), and be done. Their suggested change might improve things, since we won’t have to wait 4 seconds to gain 3 HP, but I’d still be opposed to it since it means that Divine Purpose becomes useless again after 20 seconds.
Blue post(s) :
We’ve been toying with a change to Divine Storm to make it more like Fan of Knives. Specifically, you could use it whenever you want, for mana, but it would share a cooldown with Crusader Strike. It would have nothing to do with Holy Power (unless Divine Purpose still applied). The idea would be that sometimes you’re okay giving up the single target rotation of Crusader Strike -> Templar’s Verdict in return for being able to use an AE attack every 4.5 to 3 sec. It’s too early yet to know if this design will work out.
Divine Storm has a great visual and many long-time Ret paladins have a soft spot for it, so we’d like to get it back to more common use.
Verdict : A purpose? To Divine Storm? It’s not useless anymore? HOW COULD THIS BE? BE HOW THIS COUUUUULD?
More seriously, I’m welcome to the change. As long as they find a balanced way to have us AoE without us being low on the meters, and it feels good, I’m happy!
Conclusion :
Zealotry has been the main topic of most talk for the past week. There were some minor number changes to many abilities on the beta, but those are just minor tweaks to make us not as useless. With Zealotry being tackled down, and Divine Storm looking to have some promising changes, I go on another week without wanting to find Ghostcrawler during his long walks on the beach!
If there was anything big that I missed, please tell me so I can add it to the discussion!
- Megaphone